Update 2.37.0.63

Now it can see most planes
Before was not able
Still buff, and thats matter.
FM change is near to be reverted, now already better than must be.

Pantsir for the U.S that’s new :)) lmao

No, im just about that now again only soviets can shoot down soviets, without 600+ SP.

2 Likes

i thought the changes meant that if (for example) SPO-10 can detect g,h,i bands, then all radars and ARH missiles using either of the three bands will be detected…

Meh. Anyways ARB is a bit more balanced overall and if gaijob breaks GRB more there is no reason to play that

Doppler frequency is different, somewhwre up guy explained that.

i was under the assumption RWR works based on receiving pulses OR waves of radio energy

ARB is just a clone battle
Idk, now only custom battles playable.
Theres no gameplay in ARB, GRB. And mostly GSB doenst have balance. ASB had some “realism”, but now it also being destroyed. Waiting for markers from 50km for allies.

1 Like

Possible - both.

This is not the right change.When the destructive overload is reached, the wing should break instantly

6 Likes

not to mention we already have 1.5x buffer to compensate for “what ifs”

3 Likes

Why touching things in Sim nobody ask?

We have a lot of issues in Sim we have been complaining for years even and still not getting fixed; ghost lobbies are still there, rubber banding of planes in EC is still there, incorrect shown number of people in a game is still there and yet you go and change something that was fine for SB.

What’s next to keep RB pilots happy in SB, allowing people reload in mid-air? Really bad change simplifying RWR in Sim.

Gaijin please fix!

7 Likes

IRL each nation tunes their radar frequency within the band that the radar is capable of. RWR is then adjusted to ignore that frequency. this is why radar frequencies are kept so secretive for operation aircraft

1 Like

1.5 is okay, at least for few planes.
Most of planes have values with reserve in manuals.

and that’s fine, that’s what 1.5x is for. Why do we need additional buffer over it? What is the point? what it brings to the table?

2 Likes

70 💀

Will you notice frequency difference in APG-66V3 ans APG-66V3?
Or APG-63V1 and APG-63V1?

Point K,

its under a thread called the SPO-10

Dont need, but 1.5 is fine
Better to make a damage, after exceesing olerational(without 1.5) overload, like it will take some damage and you need to pay for it.