Baden’s mantlet bug has been here ever since the ship was introduced to the game, I can’t understand how it hasn’t been fixed yet despite having been “acknowledged” twice.
Then there’s the M735 matter. It was artificially nerfed on what the devs immediately acknowledged as a wrong bug report with mistaken information. Yet they still needed it and did not apply the fox that has been warranted for several months.
A technical moderator made a correct bug report shortly after M735 was needed due to the wrong one… yet no fix in sight.
Also the numerous missing spall liners on tanks like the Challenger 2/3s (lower front plate), the Leclercs or pretty much every Rank VIII Chinese MBT. Or the present day Merkava Mk.4 having worse armor than IPM1/Leopard 2A4/T-72A, etc.
This is the kind of bugs many of us check every changelog in hopes of finding fixed. They have an enormous impact on the game and it’s incredibly disappointing to see them not addressed or corrected for months, and months, and months.
Can we get an update on more than a dozen macOS freeze issues (client freezes and crashes every battle)?
The game is literally unplayable and the devs seems to ignore it, yet on the official website it is claimed that the game supports macOS.
If it is indeed the case and issues won’t be fixed, and it appears they wont, since this update is focused of less severe bugs, I will be forced to file for a chargeback of all my purchases since they were maid with the macOS support included in the public offer.
Are you also looking into the multipathing not working on Golan Heights due to the water level being set at 60m (the limit for multipathing)?
Edit:
Also, so far i have gotten no anser on these reports: First - ERA spawns in damaged in M1A2 SEP (and V2). Second - Game minimizes when i take screenshot. Third - Ito 90M radar collides with objects when its folded down. Fourth - WEP behaving weirdly.
Also this does nothing and no idea what it’s supposed to even do.
So we now have the keybinds to switch weapons, we have the weapon selector to switch weapons, and you went out of your way to add a visual weapon selector as a third method.