• A bug that caused the countermeasure counter in the interface to twitch, changing its values multiple times when releasing flares or chaff has been fixed.
  • Rooivalk Mk1F CSH — a bug that caused the inability to load all countermeasures has been fixed. (Report).
  • AH Mk.1 Apache — a bug that caused the inability to load large-caliber countermeasures has been fixed. (Report).
  • Sea Harrier FA 2 — a bug that caused the inability to load countermeasures from the BOL pods has been fixed.
  • AIM-7F, AIM-7M — a bug with the premature self-destruction of the missile has been fixed. (Report).
  • MiG-23, MiG-27 — speed loss in a forced turn has been reduced, automatic correction of the wings sweep angle has been reconfigured to improve maneuvering at average speeds.
  • Super Mystere B2, Sa’ar, Sambad — fuel mass has been reduced, thrust, maximum speed and angular speed of a steady turn at low altitude have been increased.
  • Mystere IVA, Mystere IVA (Israel) — the maximum fuel amount has been decreased to 1660 kg (one of the fuel tanks is not fueled for combat missions).
  • A bug in single missions that sometimes caused the inability to control allied aircraft after switching to them has been fixed.

Ground Vehicles

  • A bug where the loading of ammuniton within ammo racks of all stages and within the order of second-stage ammo racks on all vehicles occured in reverse order has been fixed. (Report, Report).
  • A bug that caused shaped charge shells to not interact with the first armor element in its path been fixed.
  • CV9035DK — gaps in the armor and a piece of the driver’s controls sticking out of the armor have been fixed.
  • T-80U-E1 — the sight of the anti-aircraft gun has been fixed. (Report, Report). A bug that caused the gun to be shifted in the commander sight with “aim mode” turned on has been fixed. (Report).
  • T-80UK — low-poly display of the gunner model in x-ray view has been fixed. (Report).
  • XM800T — location and appearance of the ammo has been fixed. All racks except the one connected to the gun have been removed, and the shape of the main ammo rack has been changed.
  • ADATS, ADATS (M113) — the visual effect of the smoke trail from the MIM146 missiles has been corrected to accommodate the used smokeless propellant. (Report).
  • 120S — the hydraulic pump description in the X-ray view which was previously named as horizontal drive has been fixed. (Report).
  • M908 — the shell type has been changed to HE-OR (High Explosive Obstacle Reduction).
  • BMD-4 — a bug that caused the indication of the first-stage ammo left to not display has been fixed.
  • ZBD04A — a bug that caused the indication of the first-stage ammo left to not display has been fixed. (Report).
  • Namer 30 — overestimated thickness of the barrel has been reduced from 35 mm to 10 mm. A bug that prevented the overheat of the barrel has been fixed.
  • Wiesel 1A4 — a bug that caused the overpressure effect to work on the crew when hitting the cannon breech and ammo which are located outside of the crew compartment has been fixed.
  • Object 279 — a bug that caused the tank to be tilted towards the rear side has been fixed. (Report).
  • A bug that caused hits on trees by purely kinetic shells to play an explosion effect has been fixed.

Naval Vessels

  • A bug where multiple fixed torpedo launchers could launch in a single salvo with torpedo launcher selection enabled has been fixed. (Report).
  • A bug where the Protection Analysis for ships did not work in custom hangars has been fixed.
  • IJN Haruna, IJN Kongo — a bug that led to the destruction of these ships through listing with insufficient damage to cause such high list angles has been fixed. (Report).
  • RN Andrea Doria — the firing angles of the 40 mm anti-aircraft guns has been adjusted. (Report).
  • Paris — description of the rangefinders for the main battery stern turrets has been added. (Report).
  • Marat — a bug that allowed the central main battery turrets to be fired through the central funnel has been fixed. (Report).


  • Missing localization for researchable belts and ammunition in the battle results screen has been fixed. (Report).
  • The default keybind for opening the visual weapon selector bar has been changed to “Caps Lock” by default.
  • The ability to use the visual weapon selector has been added to consoles. The ability to use it for streak aircraft in Ground Arcade battles will be available soon with a client update.
  • A bug where the visual weapon selector was missing in air streak events in Ground Battles has been fixed.
  • A bug where tooltips were superimposed over the visual weapon selector has been fixed.


  • A bug that caused the missile and flare launch sounds to be missing in some cases has been fixed. (Report).


  • On the following locations, the height of some unnaturally high trees has been fixed: Guiana Highlands, Vietnam Hills, Mysterious Valley and Rice Terraces.


  • A bug with Ambient Occlusion that caused ATGM, smoke launchers and anti-aircraft guns to become very dark in color on winter maps has been fixed. (Report).

Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service, forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner.


Fixing Stuff most did not asked for


Bring back sound mods.


I actually read and heard quite a few complaints about the weapon selector…


idk the visual weapon selector’s default keybind was quite annoying

i meant that many people did not need a visual selector


Can we get an update on these enormous modelling mistakes that haven’t been addressed in months?

Relative to the Abrams tanks, a prominent nation’s Top Tier MBT family:

1- Wrong fuel tank bulkhead thickness and geometry:

2- Wrong turret ring geometry and thickness:

3- TUSK not being removable from SEPv2:

4- Missing spall liners:

SMS Baden:


Baden’s mantlet bug has been here ever since the ship was introduced to the game, I can’t understand how it hasn’t been fixed yet despite having been “acknowledged” twice.

Then there’s the M735 matter. It was artificially nerfed on what the devs immediately acknowledged as a wrong bug report with mistaken information. Yet they still needed it and did not apply the fox that has been warranted for several months.

A technical moderator made a correct bug report shortly after M735 was needed due to the wrong one… yet no fix in sight.

Also the numerous missing spall liners on tanks like the Challenger 2/3s (lower front plate), the Leclercs or pretty much every Rank VIII Chinese MBT. Or the present day Merkava Mk.4 having worse armor than IPM1/Leopard 2A4/T-72A, etc.

This is the kind of bugs many of us check every changelog in hopes of finding fixed. They have an enormous impact on the game and it’s incredibly disappointing to see them not addressed or corrected for months, and months, and months.


Can we get an update on more than a dozen macOS freeze issues (client freezes and crashes every battle)?

The game is literally unplayable and the devs seems to ignore it, yet on the official website it is claimed that the game supports macOS.

If it is indeed the case and issues won’t be fixed, and it appears they wont, since this update is focused of less severe bugs, I will be forced to file for a chargeback of all my purchases since they were maid with the macOS support included in the public offer.


I might start to be annoying but please, i beg you. Give me my F-15C devblog

guys please stop adding things we didnt ask for… we use keybinds man…
set the default to something we never use like… idk → * on the numpad or wtv

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Oh, the BOL on the FA.2 ist fixed. Thanks!

Where is the AGM-65G’s for Swedish JAS39C?

Its suppose to be added with minor Uptade yet we’re still waiting.

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Minor update being in October i suppose

Devs are working on fix, should be live soon­™



Are you also looking into the multipathing not working on Golan Heights due to the water level being set at 60m (the limit for multipathing)?

Also, so far i have gotten no anser on these reports:
First - ERA spawns in damaged in M1A2 SEP (and V2).
Second - Game minimizes when i take screenshot.
Third - Ito 90M radar collides with objects when its folded down.
Fourth - WEP behaving weirdly.


And it’s still not fixed regardless and still cannot be collapsed.


I will say it’s rather impressive to add a new feature that is worse than the existing feature we’ve had for years.


Also this does nothing and no idea what it’s supposed to even do.


So we now have the keybinds to switch weapons, we have the weapon selector to switch weapons, and you went out of your way to add a visual weapon selector as a third method.

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I’m happy about a few of these. Especially the ammo storage fix! Thank you

And why are names appearing twice now?



Why Swedish should be the only one that has to wait?

Not only we have to grind entire new plane in order access Aim-120’s we also have to wait another ordinance that others already has access to.