Update 2.37.0.136

Aircraft

  • Mirage III (all variants), Mirage 5 (all variants), Mirage F1 (all variants) — the missing limit on the maximum allowed release speed has been added to the following bombs: 250 kg SAMP Type 25, 250 kg SAMP Type 25 200, 400 kg SAMP Type 21, 400 kg SAMP Type 21 200.
  • Mirage F1 (all variants) — the missing limit on the maximum allowed release speed has been added to the following bombs: 500 lb SAMP Mk 82, 1000 lb SAMP Mk 83, 2000 lb SAMP Mk 84.
  • Mirage F1CT — the missing limit on the maximum allowed release speed has been added to the 500 lb SAMP Mk 82 bomb.

Naval Vessels

  • A bug that caused some of the ship’s selected weapon groups to stop firing while flying a reconnaissance aircraft has been fixed.
  • The incoming damage direction marker has been updated: a central arrow has been added and the overall looks and used color pallet have been improved.


Old hit marker


New hit marker


Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service, forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner.

6 Likes

Source?

1 Like

Less base bombing fighters is always appreciated.

1 Like

Source about Mirage ?

All aircraft in War Thunder got this limitations. If not = bug. Please report.

4 Likes

Hello,

Tornado IDS Premium the bomb can throw at match 1.15.

This is a bug?

1 Like

What’s the limit?

The old single-colour, single-direction-fade, darker-colour-palette damage indicator is significantly nicer. :|

Yes, should be fixed really soon™

1 Like

Fairly certain we have docs (at least for the RAF Tornado) that bombs can be dropped at those speeds.

Is this a blanket nerf regardless of historical data or will aircraft with appropriate docs be allowed to keep IRL abilities to drop bombs at high speeds?

9 Likes

Pls NOOOOOOO :((((((((

1 Like

I don’t know for sure, but it seems like the limit in game would be because of bomb stability when transonic. Perhaps Gaijin isn’t able to model this in game, so they just impose a limit instead?

Worked fine so far.

Yes but in real life it could potentially be different.

Edit: nvm according to google it has to do with bombs getting caught in the airflow of the jet. Some can still drop above mach 1 though.

I have Docs for the IDS one, so we could Fight for it xD

1 Like

huh?

Awesome. If this goes through, then this is the 5th Nerf the Tornados have gotten despite IRL docs that state otherwise

  • Flight model
  • BOL
  • ADVs auto-ACM mode
  • tornado Gr1’s Mk101 engines
1 Like

Yep, the question is, will gaijin allow those aircraft (which includes the Tornado) to remain

As I said, lal aircraft already got that limitations. Mirage were the last (?) without it (due to bug). Now that’s fixed.

2 Likes

Regarding Naval stuff… will the developers please fix SMS Baden’s missing-floating mantlet bug already?

It’s been like this ever since the ship was implemented.

I can’t imagine it would be particularly hard to fix this, but it’s been broken and “acknowledged” for 5 months now and it’s just too frustrating to have that whole turret destroyed and even lead to ammo detonation by shrapnel just because it’s bugged.

https://community.gaijin.net/issues/p/warthunder/i/3XfVI2muujmj


And that’s not to mention M735 being ravaged with a wrong bug report and then having the correct report to fix it ignored for nearly a year now, but that’s a different matter.

2 Likes