Update 2.33.0.156 (2.33.0.155 Xbox, Playstation)

From the Roadmap

  • The Severe Damage mechanic carried over from the previous Roadmap has now been added to all gamemodes for aircraft.

Ground Vehicles

  • A bug with the gun stabilizer which caused them work with a delay when moving the gun horizontally in the rear hemisphere has been fixed.
  • VT-4A1, Black Night — a bug causing the APS launchers to sometimes make an extra rotation when activated has been fixed.
  • A bug where leaving a fighter during an air event in Ground Arcade Battles caused ground vehicle markers to appear to a spectating player has been fixed.

Aircraft

  • F-111A — missing limitation on wing folding when attaching underwing 20 mm cannons in the Dynamic Campaign mode has been fixed.
  • For the Akan m/55 gun, the type 5876 armor-piercing tracer round has been added to the ammunition range. A stealth belt for the Akan m/55 gun has also been added to the following aircraft: SAAB-105G, SAAB-105OE, AJ37, AJS37, J29D, J32B, J35A Saab, J35XS, J35D, SK60B.
  • Mi-24P (all variants), Su-25 (all variants) — a stealth belt has been added to the GSh-30 cannon.
  • A bug where aircraft without horizontal stabilizers received severe damage from any hit has been fixed.

Naval Vessels

  • A bug where the reload time for main caliber guns increased up to 2 times when a feed elevator was destroyed has been fixed.
  • A bug where the aiming indicator remained visible while torpedoes were being reloaded has been fixed.

Interface

  • The new “Battle” mode HUD has been improved:
    • The destroyed vehicle counter animation has been simplified;
    • Indication of when a player is at a capture point has been added;
    • The color of the font, outline and background of the capture points has been changed so that they are similar to the spatial HUD (font and outline to black, background to white) for better readability of capture point progress;
    • Thickness of the outline for a capture point has been reduced for better readability of the capture progress.
  • A confirmation window when enabling the “Researching of helicopters playing ground vehicles” option has been added.
  • A bug that caused crew qualifications to not be updated in the crew window after purchasing an expert or ace crew has been fixed.
  • A bug that caused an unobtainable camouflage to be shown in the modification window after unlocking all camouflages for a vehicle has been fixed.
  • A bug where flag the tooltip background in the customization window could have been smaller than the flag itself has been fixed.

Sound

  • A bug causing the voiceover to say an incorrect grid square and number when calling an artillery strike has been fixed.

The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.

8 Likes

ok… anyway if I can it would be nice if you added the possibility of searching for helicopters also with planes and not just with tanks, it would be more convenient for me

11 Likes

The ability to use Ground based backup tickets on them as well would be nice; I have them in abundance but little to use them on, and better things to use the aircraft tickets on.

can you just fix the IT-1 bug when the missile get destroyed it just cant be fixed

It would make sense right? I mean helicopter, an aerial vehicle, being researched by planes? Naaaaah, in flawless snail’s logic, GROUND vehicles research helicopters.

2 Likes

How have you not fixed the missing loader voice lines!! He says nothing when a shell has been loaded. This applies to all nations and is a critical error. It removes so much immersion from the game. It’s very important to know when and what shell is loaded and ready to fire! You need to fix this ASAP! There are many numerous bug reports of this issue.

+1 first match ARB i dive on bomber and get a plus 1 and hes still alive, this might take a little getting used too

Cause Heli’s are used in Ground Battles not air.

Planes are also used in Ground Battles.

Yeah, but they have their own dedicated game mode. Heli’s are primarily used in ground.

2 Likes

I mean, they’re played alongside your tanks as a sort of replacement for planes, but they aren’t able to be played in air modes, just a heli specific one. I does kinda make sense.
They’re kinda like the ground-only-player’s CAS option, a niche the strike drones don’t fill anymore below toptier.

that’s fine but in any case it doesn’t cost them anything in any case to give them the possibility to unlock them in other ways, maybe there are people who mainly play planes and who don’t want to do it via tanks

Our loader is still silent and some voice lines for going faster and stopping are completely missing/bugged

Honestly, THANK GOD for bringing back the tracers! Almost lost faith in this company, Sweden was my favorite nation to play. Now I can get back into it again.

And when are they going to fix the ATGM guidance?
There are times when ATGMs go straight to the ground instead of going towards the aiming point.

Huzzah! The severe mechanic damage mechanic is finally here! :D