Sure. Let’s artificially hold back every helicopter in the game unless it’s of Russian origin.
You’re free to suggest your auto ejection nerf i’m not stopping you.
Why do you think I’m commenting on this forum smoothbrain?
I can admire Kamarov engineering, while also understanding that the game example is something from fantasy
His suggestion is something from fantasy…
Commenting here isn’t same as making a real suggestion. Devs won’t consider anything you comment here
It’s not a suggestion, it’s been a feature in this game for like 4 years already. I’m criticizing them for buffing the most busted chopper in the game
It was a bug. Vehicle showed as dead when alive. They fixed an annoying bug. Epic.
I’de still like to point out this STILL has only been proven ONCE in a video during Ukraine conflict but never had the helicopter still “engage the AO”
Maybe fix your damage models instead trying to implement unrealistic systems that were intended for bailout/emergency landing, not to still allow helicopters to engage at will unphased.
And what are you counting as the tail here? because Ive seen KAs in game lose not just there tail but the entire rear stabilisation section which is there FOR A REASON.
so if this section is destoryed does it count as a kill or not because that would be stupidly unrealistic
if the helicopter loses the stabilisation the pitch from the blades simply isnt enough when you gain enough speed, there is a reason this so called “system” has never been put to the test at high speeds or high maneuverability states which would incur to much reistance for the blade pitch to correct for.
Hence this system and its design was more for pilot safety in bailing out or emergency landings. its never been intended for “combat” functionality. therefor them counting this as a “non” kill is bs because its not for that
No it was absolutely not a bug, since they used to count 1/2 Ka52 as dead. And now they don’t
As it should be. Can’t count undead as dead.
then remove the gun/weapon functionality because this system was never designed to make it “combat effective” its there for emergency procedures especially if it loses the stabilisation mechanism on the tails which blade pitch cannot correct for beyond certain speeds
shouldnt even need to be a suggestion, they want to add realistic features then they better add what comes with it… Pilots if they lost the tail wouldnt ignore pilot procedures in the event of a tail loss which would be emergency landing. or getting away from the battlefield. not bonking whats below
Its funny they add this in “before” they push the so called helicopter daamage model changes so dont be surprised if this ends up being some gimped buffed like the SU25s that still eat multiple stingers from all directions cz borked damage models
The damage model of these helicopters is completely and utterly unrealistic anyway. This is of course not a buff or a nerf (for those who use and abuse these ridiculously OP crafts), it’s just a nerf to whoever shoots AT them, since it will require they spend more ammo. But yes, at least it might prevent people ignoring them wrongly. But it just proves once again how ridiculous their model is. As said above by multiple people, these helicopters, in real life are NOT able to continue combat unimpeded like suggested by Gaijin and this game. All they can do, in the best of cases after losing their tail, is limp back behind the front line to rough-land somewhere, losing altitude rapidly and killing their engine just to stay alive. It’s not only about Newton law, it’s also about their centre of gravity and the fact that they, in normal condition, actually use their tail to manoeuvre.
So my heli should be able to lock and guide missiles properly now? Because when my tail is cut and i “die” missiles don’t wanna guide and lock anymore.
That just puts an end to the old “there is a beast inside of you” when you can clearly take your last shot but game says no.
That applies for jets too.
Ah yes, “The immediate shifting of center of gravity will definitely not affect the vehicle’s stability and performance.”
-Either Gaijin’s consultant or the devs themselves (none of them seem to have basic understandings of physics)
And if you guys actually dare to question me I dare you to design a coaxial rotor helicopter with a tail section and then procede to remove said tail section in flight, see how that goes.
Coincidentally the only vehicles that use coaxial rotors are Russian, isn’t that funny? This whole thing about “we have no biases” is becoming quite ridiculous.
In what way is this a buff?
Yes but it seems you don’t. Yes they can spin uncontrollable. But not really there are recovery measures if the tail rotor fails. There are even courses that teach you to deal with this.
The idea is to get forward momentum to counteract the hull rotation. You can no longer hover but if you have sufficient speed it is still safe to fly. If the rotor fails… Missing the entire tail is another story.
But your post inplies that a failes tail rotor means that the helicopter will crash, which is a lie. A failed tailrotor is a salvagable Situation