Ground Vehicles
- A bug where the selection of machine guns and cannons did not function correctly has been fixed.
- Ka-Chi — incorrect placement of decorations when the pontoons were removed has been fixed.
- Ariete — incorrect placement of decorations when the War Kit modification was removed has been fixed.
- Missing armor penetration values on the stat cards of some vehicles has been fixed. (Report)
- Incorrect operation of the stabilizer, which allowed the player to increase aiming speed and turret rotation has been fixed.
- The animation of tracks on destroyed armor vehicles when they are being towed has been removed.
- Ratel 20 — a bug causing no separate ATGM sight to be present has been fixed. (Report)
Aircraft
- A bug with the radar on the F-14 where in ‘Track While Scan’ mode, the radar could switch between targets, which made it difficult to launch AIM-54 missiles has been fixed.
- A21A-3 — a bug that caused the wrong order of bomb drops has been fixed.
- All airborne radars with BVR mode now have a target tracking prolongation time of 3 seconds.
- ACM and HMD radar modes range for F-16A/D (all variants), AV-8B Plus (Italy), Mirage 2000 (all variants) and J-8F was increased to 10 NM.
Naval Vessels
- The inability to activate a tow rope has been fixed.
Game Mechanics
- A bug where in some cases in Ground Realistic Battles, active scouting did not work, despite the fact that the target was in the crosshairs of the scout’s sight or binoculars has been fixed.
- In Ground Arcade and Realistic battles, when a scouted target is destroyed by a player who attacked it within 60 seconds before the scouting, the scout is now always given a “Not by intelligence” reward. This also means that the scout will not receive an increase in air strike and artillery points (in Ground Arcade), and a reduction in the cost of spawn points for aircraft (Ground Realistic).
- A bug in Ground Arcade battles when destroying a scouted target from an aircraft, the reward “Not by intelligence” was always given, without taking into account whether the player had seen the target before the scouting or not has been fixed.
Graphics
- A bug that led to FPS drops in Naval Battles due to the display of damage in the hit camera has been fixed.
- Critical FPS drops (freezes) when flying over tank areas have been fixed.
Interface
- A new HUD for the “Battle” ground mode has been added. Instead of a bar of team points, it shows the number of destroyed vehicles required for an instant victory, as well as the current number for each team. It also includes a mission timer, after which victory is awarded to the team with the most kills. The logic of the mission has not changed, but has just become more clear.
- A bug where crew slots were hidden when the crew window was open due to a larger interface scale has been fixed.
- A bug that caused the game mode to change when creating a new vehicle preset has been fixed.
- A bug where a squad invitation was not shown in the chat has been fixed.
- The text color in the skill bonus tooltip in the statistics window has been changed for better readability.
PlayStation and Xbox
- The inability to attach a tow hook has been fixed. (Report)
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.