I like the thought behind the need to move crew around and the drag and drop everything but the implementation is quite awkward, it’s features stacked on top of other features. I keep clicking the button to swap crew places when I just want to change vehicle…I’ll probably get over it with enough time and memory, but yeah it feels clunky right now.
The fact that you can’t use full WEP, whilst pitching, or rolling on default controls is wild.
And if you roll left, you better be ready to figure out what’s going on…
You simply enjoy the game too much. You need to read this forum more so you can ruin your experience
Damn, well I guess that the game is in this state because some players like 750k pts for events vehicles and un-countered stuff like kh-29te.
Also air stock grind, 2 aim9 for the f15 is beautiful oh and not forget the new premium flood 1 death players lvl 5
Almost forgot all the copy paste and the all nations team vs all nations team, just amazing
QOL improvements were spot on as ordered
What improvements?
The game might be fun if you’re a wallet warrior and you instantly unlocked the missiles, it sucks for everyone else and the rest of the game is completely unchanged for those who don’t play top tier.
What even is the point of this? Crew #1 already show on the bar, level 87, already shown on the bar, qualification expert, already shown on the bar… the only bit of value is the XP points, which could have easily replaced the crew # because who cares about that, pointless.
And then to get this thing, despite not having enough points to actually upgrade a stat.
The whole backup thing is entirely unnecessary as you can activate them in game, yet the whole bar is dedicated purely to it.
It’s even worse in game.
But I guess that’s what you get when people who design things for the game don’t actually play it.
Plenty, but seeing as your entire reason to exist on this forum seems to be to yell about things, I’m not sure making a list would be worth my time…
Well, feel free to change my mind then, or don’t.
As someone who almost exclusively plays rank 3-4 tanks, these updates don’t bring much to my experience. I find more gets broken than is fixed, and the changes that are made don’t improve the quality of the game. Wow, worse audio and random changes to maps that cause frustrations rather than fix issues. Thanks so much devs! I’d rather you leave shit alone and fix what’s broken…like how the map rotation can have you playing the same maps over and over, back to back, for what feels like a week, or longer–yet maps you enjoy playing aren’t seen for many months. I’ve played Sweden, Seversk-13 and North Holland so often, I wouldn’t miss them if I don’t seem them for the rest of the year.
It was AWESOME. Till they removed the new explosion sounds and the missile launch sound.
No the immersion is again ZERO.
So sad
Game is at it’s best?
My dude I’ve been playing for years upon years and have never seen powercreep this crazy at top tier since the T-2 dropped .
Otherwise though? The game has not moved anywhere, this update adds nothing but top tiers and copypasta for the most part ( yes the new top tier planes are mostly just CnP with ARH missiles)
I do see the value in this since Crew # is the only way for you to recognize what crew is what, especially after you rearrange them for convenience or different game modes. So you might move Crew from Slot 4 to Slot 1 but you can still know who the crew and their assigned vehicles are with the crew names being Crew #4, Crew #1, Crew #2, etc.
But aside from this, yeah, there’s a lot of redundant information.
I’m not sure why that matters, if I swap crew 1 and crew 4, I don’t know why I would need to keep track that it once was crew 1.
But either way I’d rather see the crew points rather than the crew number as an actual useful bit of information, but despite all these useless changes they still don’t show the one thing that would’ve been useful to see.
Because the vehicles are still tied to the crew, so let’s say you got attacker planes set to Crew 4 for Air Arcade but you want to move it to the first Slot for Ground Realistic, you don’t want to accidentally assign a fighter onto it on accident when your fighter optimized crew is actually Crew 1 (currently sitting in Slot 2).
But I don’t see why you’d want to move them around in the first place, and if I want my crew 4 to become crew 1, I don’t need to be reminded that it’s crew 4 forever, plus if you put on the wrong vehicle the crew level will show or it would require crew training.
True for vehicle you already unlocked and assigned a crew to, but not for new unlocks though. As for why you need to move 'em around…it’s one of those features people asked for I guess.
Im excited for it. Once its finished. At the moment. Feels more like an early beta or even an alpha version of the update.
Split CMs barely work (not been able to actually experience them on the Sea Harrier FA2 because the BOL are still broken) and we have yet to get the Full CM count for the Tornado IDS.
The new aircraft are cool. Finally gotten the FA2 Ive wanted for ages but its so unfinsihed its barely an upgrade over the Harrier Gr3 (minus the loadout options)
So i think this update has potential. But its not actually there yet
(And yes… we really really need an RB EC gamemode. Air Sim is basically the only place ARH work, and whilst that is fine for me as a sim main. I know others dont like the restrictions)
Agreed, enduring confrontation for air RB should be the devs number one priority right now. Even if it’s weekend only event or something, at this point anything would be welcome on that front. Stale game modes is problem number one for Gaijin and they don’t seem to recognize that yet.
Yeah. It’s particularly stupid it isn’t here yet when It already exists, just in air SIM. Take that, swap it for GRB air settings (friendly markers but no enemy markers) and job done