You won’t be catching a MLD unless he dumbly commits, thats my point. Especially when you have to start with a positional disadvantage with low altitude, nor notching, or both.
You won’t gain distance in any meaningful time before he reaches very high speeds, which he can maintain at 102% afterburner or do a shallow climb. Without sparrows, you cannot punish him for ditching out like that
So “plane must be played in very specific way” to not get run down by F-16 is the takeaway.
Yeah… Not exactly the “better than F-16” that you were claiming. Why don’t you make a thread saying MLD is actually better than F-16A and see the response? I’m sure many will point out the issues I did.
There is video proof of the flanker STR comparison. The values in statshark are not reproducible.
I proved WTRTI numbers are much closer to localhost. While statshark are not, simple conclusion really.
The up to 40x more inaccurate was for the F-106 FM at slow speeds that came up in the thread. Its simple math, I calculate the STR with an equation with the localhost values and check which one has more accuracy. Which is WTRTI, of course, often by a huge margin when talking about high AoA situations
Again, you providing reference values from local host means nothing when there’s no corresponding statshark values to compare it to. Unless you have both, here, then this is just lip service.
And what’s to say just because WTRTI pulls from local host that statshark doesn’t? Even things like missile data on statshark is pulled right from game numbers.