📖 Introduction
This has been an issue for a long time, and it’s finally time to talk about it. Unguided rockets (like HVARs, S-8s, R4Ms, etc.) are doing far too little damage against bases. Anyone who’s used rocket loadouts for ground attack knows how ineffective they currently feel, especially compared to even small bombs.
They’ve been ignored long enough — it’s time for proper balance.
💡 Current Situation
- Rockets deal very low damage to bases, even with direct hits.
- Bombs remain far more effective and rewarding.
- Aircraft that rely mainly on rockets are at a clear disadvantage in base-strike roles.
📊 Suggested Improvements
- Increase base damage per rocket by around 25–50%.
- Different rockets should have different damage values – a large S-24 should hit much harder than a small HVAR.
- Add a small splash damage radius to simulate realistic explosive force.
🧠 Realistic Background
Historically, unguided rockets were extremely destructive.
Examples:
- HVAR (127 mm) – carried about 45 kg of explosives.
- S-24 (240 mm) – equivalent to over 120 kg of TNT.
These were serious weapons used to destroy bunkers, vehicles, and even ships. Their current performance in-game doesn’t reflect that level of power at all.
💬 Conclusion
A proper buff to unguided rocket damage would:
- Make rocket loadouts finally worth using,
- Reflect their real historical power,
- Improve gameplay variety for attackers and strike aircraft.
It’s long overdue for unguided rockets to get the attention they deserve.