y M60 AOS shoots a leopard1 in the front of the hull with NO effect then he shoots me and kills me with 1 shot ???. It doesn’t make sense, if the game says my shot will kill the leopard THEN THE LEOPARD SHOULD BE DEAD.
Now According to the the protection analysis in-game that shot killed him and all of his crew should be dead. I have asked several times before but never got an answer. Why does the analysis tell you one thing but the game does the opposite? Don’t tell me my shot has the ability to kill a giving tank and then do the opposite. It’s on the edge of cheating. If the protection analysis is broken, either fix it or eliminate it. I need to depend on my shells to do what they are capable of. because I’m getting killed many times when I should. not have. Need to know this is happening The screenshots the shell headed straight for the upper hull .He should be done
this is completely normal for warthunder sadly this is like a meme the meme is as big as the l3 meme
like you cant pen a l3 whit a modern atgm sometimes
Then you need to learn about what factors affect this sort of thing, rather than listening to people who are upset at the game and thier failures rather than actually teaching you properly.
The server replay is absolutely needing to be checked in this instance, and from there the desync from latency is often a problem for the player.
Volmetric shell moment. It’s unrealistic and should be reverted. In real life, a shell, upon hitting something won’t disappear, but be split or deflected.
shooting a fox in the side of it’s hull ,kill shot,right ? NO, he kills me! how the heck does that happen ? warthunder controls every aspect of this game yet they let this crazy stuff happen. Why would you think they want this ? I won the 2 previous battles so to keep everyone close to winning 50 percent of your matches they change the effectiveness of one of the teams . which means the battles are predetermined by warthunder. If true, it’s very sad.