Unbalancing the Skies: The Controversy Surrounding Pantsir S1 in War Thunder

Those who own a Pantsir will understand what I’m about to start talking about. At the moment, the Pantsir has VERY SERIOUS PROBLEMS with radar stability. First of all, the target acquisition radar is quite blind, it cannot reliably illuminate sparse tree crowns and has an unclear target update rate. The target tracking radar is extremely unstable, you can launch a missile at a target such as an F16/15 (and other fighters) and other jet fighters, and it will calmly perform a maneuver with the rejection of chaff reflectors and AGM65/Brimstones. After that, the capture radar starts to go crazy and the already launched anti-aircraft missile flies off in an unknown direction. The funniest thing begins when trying to intercept high-precision weapons - the capture marks constantly flicker and break off, or the capture rushes between them, not giving you any opportunity to intercept targets.

At the moment, the Pantsir radar is very badly broken and broken, common sense says that it should not work this way. In this regard, the earlier 2S6 Tunguska is much better, but even earlier SPAA/SAM systems than Pantsir have a problem with radar stability in the game - very unreliable target acquisition at a distance of ~10 km and higher with constant breakdown; extremely high instability of target acquisition accuracy, which, as Devil06 proved, is artificially worsened compared to the real accuracy of the radar.

If you remove all the specially broken mechanics and problems of the Pantsir, then it will really become the most dangerous SAM system at the present time, but only until one moment.
Until the moment:

  1. When Japan is given the real mechanics of the Tan-SAM 81C, 81 Kai - the ability to capture targets with IR missiles after launch (launch according to the sewn coordinates received from the radar in the missile’s memory) and radar missiles at 14 km. This will make it possible, in theory, to sequentially fire at 4 targets in a short period of time.

  2. The VT-1 missile will receive +35G at 8 km and 15 km flight range, and if the Crotal NG receives the ability to simultaneously fire at two targets, which it actually has (similar to the mechanics of the Pantsir).

  3. Provide Stinger FIM92K Datalink, something similar to Tan-SAM in reality (Ozelot/Gepard A2), LOAL post-launch lock-on and negative UV + real 20G overload.
    Having studied some articles and materials on the Internet, I came to the conclusion that many people slightly misunderstand Datalink FIM92K. This is not the transfer of data to an already launched missile in the air, this is the transfer of data on the supposed position of the target before the missile is launched, which is sewn into its memory, after the launch, FIM92K can no longer receive data from SAM. The same system is used in Tan-SAM, ZA-HVM and possibly Type 93(91). FIM92K at its cost at the moment cannot have Datalink in terms of receiving data from SAM during flight in the air, the cost of the missile itself and weight restrictions will not allow it. Of the short-range missiles with their own homing head, this is only available to the Tan-SAM radar missiles (14 km).

  4. Provide real 30G overload for Mistral and IR seeker sensitivity allowing UAVs to be captured from 7-8km (SANTAL, SIDAM 25).

  5. Provide real sensitivity and overload for Type 91 and introduce Type91Kai with IR CCD seeker.

  6. Increase the accuracy of gun SPAA radars to real and provide real accuracy for the ballistic computer - at the moment, gun SPAA often have great difficulty shooting down even relatively slow-flying targets with a large overspend of shells. In reality, the Gepard can easily shoot down even small targets like Shahed drones with a very low cross radar factor with a short burst.

Anyone who plays the Gepard in the game knows very well how terribly inaccurate its radar is and how difficult it is to shoot down an aircraft, especially one that appears quickly. It is almost impossible to shoot down helicopters, they will easily dodge and kill you with ATGMs.

The above factors will most likely lead to an increase in the combat rating of all high-level and pre-high-level SPAA/SAM, but this will be fair given the general decompression of the opposing aviation.

Anticipating the indignation of pilots, it can be said that for MANPADS it is possible to give a real weakening of the maneuverability of missiles at altitudes after 3.5-4.5 km (Mistral is clearly more powerful, it will fly further and much higher, it seems up to 5-6 km, unlike Fim92, Igla, Type 91), which will allow pilots to try to work from a high altitude, but this can be balanced on the combat ratings of SAMs with MANPADS by taking away high-precision weapons from aviation. At the moment, MANPADS have no restrictions on working at high altitudes, which is unrealistic.

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