Unbalancing the Skies: The Controversy Surrounding Pantsir S1 in War Thunder

"Exactly, as I said, I’m not the best AA player and yet I killed 35. Thank you for wasting your time looking at my stats to try to defend your narrative. hahaha

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I didn’t mean for it to come off negatively, however I believe my point still stands.

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first of all, chill down a bit he is trying to give you tips on how to avoid it, yeah he is not denying its still pretty op he is just trying to teach you how to avoid it

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yea but that doesnt mean its fair + russia has best cas

and how will i kill tanks while flying low?

Of course not, stop crying.
Of course the others should get better AAA but it is not unbalanced at all, I would say it is barely enough, you have FIGHTERS like the Typhoon, F-15E, Rafale that can carry a load equal to the Su-34 or Su-25SM3 that they complain so much about, being FIGHTERS and still retaining a FULL Air to Air missile capacity, being FIGHTERS not Attackers, and unlike their nightmares that are the Russian planes practically all FIGHTERS have THERMAL targeting PODS with better angles than any other Russian Attacker, even being light FIGHTERS like the J-39 or the F-16 they still have a very similar load (6 MAV and 2 bombs) even with 2 A2A missiles, since they are FIGHTERS they surpass their Russian nightmare in flight model, countermeasures, POD and missiles, being only equal in the amount of A2G armament, being the only advantage of the ATTAKERS, not fighters like the Su-27SM ATTAKERS the Kh-38 missile which is only on 2 aircraft, 2 ATTAKERS which cannot defend against AAA like an F-16 would.
If the Su-27SM could carry a thermal POD that does not replace any pylon, could carry both radar missiles and go, more than 150 countermeasures, carry at least 6 KH-38, improve its FM and fix the R-77s maybe I would think about removing the Pantsir.
But since the others dominate the CAS pantsir may be there to keep it at bay.

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Missiles, bombs, cannon

The dmg model for AGM 65 in the game is never fixed. If you’ve ever used it you know how inefficient it is against ground vehicles. It is very common to have 6 hits but only 2 -3 kills. They are also very slow and can be easily intercepted by AA. On the other hand Rus has kh38 and kh29, both are modeled as HE instead of HEAT. If you have ever used them you will immediately notice even a near hit gets you a kill. The only equivalent variant in the game is French AASM though it’s also an inferior version. Also, Kh38 reaches mach 2, making it extremely hard for the already underperforming NATO AA to intercept.

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Simple solution: Remove Pantsir and all rank 8 planes.

Nope, Russia doesnt have best cas.
Soviet CAS is on 4th or 5th place.
Every F16C, Gripen, EF, or Rafael eats su34 alive, only advantage is kh38, and still nato CAS can deal against ground and air tagets.
Nothing is changed actually, just a team who got better pilots / get’s jets in air first usually wins.
Usually soviets win only when enemy air fails completely.

the problem is you can’t fly above pantsir do you understand that?

No issues least on f16C against pantsir…
Maybe you should go and take a look on youtube or tiktok videos how to counter pantsir on top jets…

I watched 2 videos from 2 famous warthunder youtubers both had the same thing, Pantsir didn’t work on them, they flew straight to the battlefield but the pantsirs didn’t do anything, no shoot, no lock, just sat there and died. Meanwhile my F16C shot 4 mavericks at a pantsir and all of them were intercepted. Soooo, pantsir is the problem because it’s very hard to kill.

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nope

The more modern it gets, the more effecient it gets. If you haven’t noticed that already. I’m not sure if you want an entire launch sequence before firing missles or something.

If we didn’t have the Pantsir, CAS would just be dominating. Not to mention that the good CAS players will climb out far too “space” and dump munitions.

The problem is that majority of CAS players want to have free untouchable reign when using the airspawn to dump like 5-6 agms and then turn away.

A SINGLE PLANE, can turn the tide of an entire match. Heck, even a single helicopter. I’m not sure why you complain about it being easy to take out something that is also very easy to use.

nsams and ciws will be here soon and it should balance out
Asian Defense: Raytheon delivers first NASAMS High Mobility Launcher to ...
CIWS Development Trail Begins - YouTube

YT’ers usually filter the stuff they show in their channels. Have you ever seen them playing WT and failing? Even with the worst vehicles they usuall just show good matches.

Those who own a Pantsir will understand what I’m about to start talking about. At the moment, the Pantsir has VERY SERIOUS PROBLEMS with radar stability. First of all, the target acquisition radar is quite blind, it cannot reliably illuminate sparse tree crowns and has an unclear target update rate. The target tracking radar is extremely unstable, you can launch a missile at a target such as an F16/15 (and other fighters) and other jet fighters, and it will calmly perform a maneuver with the rejection of chaff reflectors and AGM65/Brimstones. After that, the capture radar starts to go crazy and the already launched anti-aircraft missile flies off in an unknown direction. The funniest thing begins when trying to intercept high-precision weapons - the capture marks constantly flicker and break off, or the capture rushes between them, not giving you any opportunity to intercept targets.

At the moment, the Pantsir radar is very badly broken and broken, common sense says that it should not work this way. In this regard, the earlier 2S6 Tunguska is much better, but even earlier SPAA/SAM systems than Pantsir have a problem with radar stability in the game - very unreliable target acquisition at a distance of ~10 km and higher with constant breakdown; extremely high instability of target acquisition accuracy, which, as Devil06 proved, is artificially worsened compared to the real accuracy of the radar.

If you remove all the specially broken mechanics and problems of the Pantsir, then it will really become the most dangerous SAM system at the present time, but only until one moment.
Until the moment:

  1. When Japan is given the real mechanics of the Tan-SAM 81C, 81 Kai - the ability to capture targets with IR missiles after launch (launch according to the sewn coordinates received from the radar in the missile’s memory) and radar missiles at 14 km. This will make it possible, in theory, to sequentially fire at 4 targets in a short period of time.

  2. The VT-1 missile will receive +35G at 8 km and 15 km flight range, and if the Crotal NG receives the ability to simultaneously fire at two targets, which it actually has (similar to the mechanics of the Pantsir).

  3. Provide Stinger FIM92K Datalink, something similar to Tan-SAM in reality (Ozelot/Gepard A2), LOAL post-launch lock-on and negative UV + real 20G overload.
    Having studied some articles and materials on the Internet, I came to the conclusion that many people slightly misunderstand Datalink FIM92K. This is not the transfer of data to an already launched missile in the air, this is the transfer of data on the supposed position of the target before the missile is launched, which is sewn into its memory, after the launch, FIM92K can no longer receive data from SAM. The same system is used in Tan-SAM, ZA-HVM and possibly Type 93(91). FIM92K at its cost at the moment cannot have Datalink in terms of receiving data from SAM during flight in the air, the cost of the missile itself and weight restrictions will not allow it. Of the short-range missiles with their own homing head, this is only available to the Tan-SAM radar missiles (14 km).

  4. Provide real 30G overload for Mistral and IR seeker sensitivity allowing UAVs to be captured from 7-8km (SANTAL, SIDAM 25).

  5. Provide real sensitivity and overload for Type 91 and introduce Type91Kai with IR CCD seeker.

  6. Increase the accuracy of gun SPAA radars to real and provide real accuracy for the ballistic computer - at the moment, gun SPAA often have great difficulty shooting down even relatively slow-flying targets with a large overspend of shells. In reality, the Gepard can easily shoot down even small targets like Shahed drones with a very low cross radar factor with a short burst.

Anyone who plays the Gepard in the game knows very well how terribly inaccurate its radar is and how difficult it is to shoot down an aircraft, especially one that appears quickly. It is almost impossible to shoot down helicopters, they will easily dodge and kill you with ATGMs.

The above factors will most likely lead to an increase in the combat rating of all high-level and pre-high-level SPAA/SAM, but this will be fair given the general decompression of the opposing aviation.

Anticipating the indignation of pilots, it can be said that for MANPADS it is possible to give a real weakening of the maneuverability of missiles at altitudes after 3.5-4.5 km (Mistral is clearly more powerful, it will fly further and much higher, it seems up to 5-6 km, unlike Fim92, Igla, Type 91), which will allow pilots to try to work from a high altitude, but this can be balanced on the combat ratings of SAMs with MANPADS by taking away high-precision weapons from aviation. At the moment, MANPADS have no restrictions on working at high altitudes, which is unrealistic.

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