Also, the game does not take into account the presence of a metal frame around the gun on the BTR-3E1 and its absence on the BTR-80/82, due to which they have equal accuracy when firing in bursts:
Spoiler
I won’t be surprised if they wanted to equalize the BTR-3E1 with the ‘counterpart’ from another tree (to which, however, they gave the ability to launch ATGMs from behind obstacles (IRL the ATGM is not controlled from inside the vehicle, a crew member is required to be outside), being practically invulnerable in certain situations, and didn’t model the crew member who is supposed to stand on the armor to guide it, because of which additionally this vehicle received the ability to launch ATGMs 360 degrees, without horizontal limits, although the person who controls it couldn’t control it in all positions).
(Also funny how the developers approached that they added to certain vehicles the need for time to deploy weaponry (like the Bradley) but ignored that the BTR-82A after stopping needs time for a crew member to get out from inside the vehicle and take the position to control the ATGM on the armor).
It is worth noting that after the vehicle’s release, it was possible to control from the commander’s face (upon losing the gunner) at least when you actually switch to control from his face yourself, but after one of the minor updates, this system broke down too and you just wait for the death of your vehicle while the commander takes the place of the lost gunner for a long, long time, ignoring his own weapon controls.
Against this background, it’s funny that we waited ± half a year for the fix to the 12.7mm sight zeroing on the BM Oplot-T/M (before that, it didn’t shoot where you aimed) but still haven’t received the ability to rotate the machine gun 360 degrees around its mount…
They haven’t been able to fix the missing 360-degree rotation of the 12.7 mm machine gun - so what’s there to say about the other issues with this tank… Community Bug Reporting System - 8 months ago…
well the issue about the commander control, where we can see in videos that it is copying what the gunner have in terms of functionnality and the same camera as him.
The “commander” optic in game is just the periscope. But I don’t want it to change, since it makes you able to shoot in a complete hull down, just as his russian conterpart (BTR-82AT).
Aaaannnd I just found out you are the same guy who wrote that when the BTR was in the dev server.
In any case, the main problem remains - upon the death of the gunner, we do not in any form receive control of the vehicle by the commander (neither rapid transfer of control to the commander, nor even manual switching to the view from the commander’s optics gives us a chance for return fire).
FP-2 with S-5 rockets, seeing as it can function outside of just slamming into targets, maybe it could actually as an in-between of the recon and strike drones?