It really comes down to what other options there are for 6.0-.7.0 range. A decent SPAA at 7.0 might mean the Falcon can keep APDS with the 30mm rework at like 8.0.
But if there isnt another option and the best we get is something at 6.3 ish. Then lowering it as low as it can go by removing APDS would be ideal.
Edit: Apparently you weren’t being facetious. There’s a weapon system known as blowpipe.
I had assumed you were joking that “Even some car with a guy wielding a blowpipe (as in: not a modern weapon) would likely help britain’s SPAA struggles.”
We could get a Ratel with the twin russian 23mm guns for a turret found on the bosvark and other stuff.
That would prob be a good 7.0 SPAA, removed the limited angle of fire issue with a fully enclosed crew, though its still a Ratel so like, point blank 7.62 can still pen it.
Bosvark is 5.3, I doubt the Ratel would be as high as 7.0. This is probably 5.7 or 6.0.
The 6.3 - 7.3 gap is a hard one, there’s simply not many good options.
Fox AA is basically a worse R3. So 5.7 or 6.0.
Welded Skink with Hispanos suffers from the same issues as the Ratel. It’s just a slightly better Skink so would likely only be 0.3 - 0.7 BR above it.
The only other options are basically shoehorning IFV’s/CVRT’s/APC’s with 20mm, 25mm, or 30mm autocannons. Yet even then they’d be pretty similar to the SUB-I-II which is also 5.3.
Basing off other systems of similar note, I would see it being that high simply due to being a relatively mobile platform with good RoF and no real drawbacks.
Also IIRC there is an APDS round for the 23mm right? Would be a funi.
Not really. Kugel blitz has double the ammo storage 1200 x 600 shots. better Armor so its much harder to strafe and this is more a bug than a feature but its been unfixed since the kugel was first added to the game so lets just call it a feature at this point - Impossibly small ammo storage. 2 tiny box’s under the seats holding 1200 x 30mm shots. it makes it far harder to ammo detonate a kugel
Kugel has worse mobility, way worse gun handling, no stabiliser and worse shell ballistics. Oh and also NO STABILIZER.
It has enough armor to fuse all APHE shells in game, it can survive some .50 cals though, but only if lucky because they can still pierce the turret front.
Kugel also has no APHE shells, and AP-I shell behaves like regular AP because Gaijin can’t properly model incendiary shells.
HVAP gas horrible angled penetration and deals barely any damage.
For me, I’m Not a fan of his content really. I get more depression vibes from all his complaining and whining than excitement, enjoyment and laughter. Not saying he’s bad, he’s getting kills, makes good plays, but he tends to be more negative than positive in most of his videos.
No no no,falcon plays the role of tank destroyer.it’s irreplaceable for 8.3 BR.For the weaken of early apds,i give up the play below 8.3 BR.Falcon works well now,i won’t accept weaken anymore.
erm, let’s just say it would need to get it’s apds and also sap removed. The SAP is more than enough against most vehicles and apds is only useful against heavy armor.
OK, OK, but fires are like the least of all issues in tank combat in War Thunder.
Being on fire with no other problems is a great scenario, unlike real life.
I’m talking about damage to the crew and ammo.
While IRL AP-I to crew compartment was a serious issue and a huge risk of total vehicle loss even if neither fuel nor ammo was hit, in WT - it’s harmless.