Been playing 8.0 lineup again cause it’s been a while. (I haven’t played it in a while because as I remember it and as it still is, it’s pure suffering. Almost only uptiers, I got 12 in a row. Even downtiers it suffers, which is why I would describe it with the ‘hard R’ but forum rules etc.)
I was mostly playing the Vickers Mk.1. I used to love it but now my KD dropped by 0.5 and I could barely get kills. In like 12 games got only a few kills.
-The way I play it is very aggressive close range flanking. (IE not going like half a kilometer out of the way but just to the side a block or 2 then turning in, shooting sides, then going behind the rest.)
Green and Pink paths are team directions, yellow path is me. Blue circle is when/area where I turn in to shoot sides. Red circle is area where I shoot rears
This was the most perfect execution of the/my playstyle (For this tank) and I have never gotten close or replicated it. The reason this is how I play it is cause I heard that the reload, mobility and turret traverse essentially made and restricted it to playing like this. I justified it in my mind; it has -7 depression, no RF or LRF, only 6x, and subpar reverse. On the other hand it has 5s reload, 11 round 1st stage, 28*/s traverse, 16Hp/t with good speed. With this, I can think of no other possible role/ job/ task this thing can do. The aggressive seems to be the only thing.
As for the centurion Mk.10, I used to DESPISE this thing. 0 armor, really bad mobility, terrible gun handling and reload. Now though, like all centurions, I really like it. I do way better, putting out 4 kill games about half the time. The only thing it has over the vickers is gun depression and side armor.
Fox is completely useless and unplayable. XM800Ts (Which is why side armor is like the only thing that matters at this BR) easily shred it. Fox has 0 chance with no stabilizer and crappy RoF. Even if you get a hit it probably doesn’t kill. Even when not facing them I literally couldn’t survive a game for more than 2 minutes. No matter how cautious, sneaky and reserved I play it gets F’d over.
As for swingfire… pretty helpless. Slow ahh missiles, 0 armor to anything, super situational. In the past I have had a few ok games in it, but it’s practically luck based.
The yellow path you take leads you straight to the area with high intensity of combat on this map and exposes your sides and rear to the enemies that usually hold the hill/ridge at D5; assuming they are holding it which more often than not they do.
With the average mobility UK tanks have at this BR, id suggest to first go to the buildings at the bottom of the E5 and hold it for a while, then go either flanking or keep holding it depending on the situation around B.
Vickers Mk.1 is both slow and poorly armored for aggresive pushing and/or to be in the center of the attention of the enemy team, especially if you get uptiered so often as you describe.
D5? No one is ever at D5, besides like a guy or 2. Everyone is always in town or F6 or E2. On the wide version of the map yes there’s a few guys more behind that position but never right there.
Yes, I know it was exposing my side and rear but that’s how the tank gotta be played now don’t it?
Takes too long to get there let alone wait there. From my experience its a first spawn early/ fast as possible one and done thing. No second chances no hesitation. (I’ve tried stuff like this and by then it’s too late to effectively work/ work at all.)
Vickers Mk.1 is anything but slow and armor doesn’t matter at this BR. It’s one of the fastest mediums/ MBTs there is. It relies on its superior mobility to outpace and beat enemy progress too its own. (It has to get to certain positions before the enemy gets to a certain point.)
I’m not trying to be rude or say no to your advice or anything. I’m just saying from my experience that’s exactly what one cannot do with it.
hey man, ultimately its up to you which advice you wanna take to your heart.
and im also not trying to be rude, but you suggest that from your experience, theres only one possible playstyle and at the same time you say you pulled this tactic succesfully only few times and got nowhere close to replicating it and you get barely any kills now.
To me that would suggest that theres clearly an issue of your tactic not working.
unless, of course, you expect to keep doing the same thing and suddenly getting better somehow.
Very very true. But as I say below, it used to work and I did have that one good game (The map example I provided) so it should still work. I don’t know what has changed for it to get crapped on so much.
Exactly! Half of it anyway. Cause in the past when I used to play 8.0 it used to always work, vickers used to always do better than cent, fox was amazing etc.
As with chieftain, I more or less did the same thing; practice made perfect. In that post@Master_Teaz said its just a few small things, in my interpretation of the advice. (“just general gameplay related things”)
So I sort of expect the same thing to happen. Practicing make perfect, especially when doing something that used to work well in the past.
If any given tactic worked once and failed 12 other times without any apparent changes to your behaviour, lineup, etc., said tactic isnt good, you were lucky that one time.
Good tactic will work consistently.
Let me put it this way - you are trying to bring down a brick wall and you decide that the best course of action is to bash your head against it. You do it once and piece of it falls off. So you continue to bash your head against said wall and after X bashes, wall stands undamaged but little blodied while you are bleeding and your head hurts.
Do you:
A) keep bashing the head against wall, because practise makes perfect and bet on the fact that eventually wall has to give in
or
B) bring a sledgehammer
?
Practise makes perfect, but you should try to adjust your tactic if you encounter a problem said tactic simply cannot overcome.
It used to though. That’s all I’m saying at this point. It’s definitely not just being rusty at it. But what has changed?? I thought that since I did do it once it must still be viable, but I guess you’re right.
Normally I am stubborn ASF. But at least part of it is my OCD, whenever I’m doing something I have to do it that original way or else I feel I’ll crash out and or throw a tantrum. I don’t end up doing that, and even though I know I won’t I can’t help it.
And because it worked with chieftain I cant conceive a reason it wouldn’t work for vickers. → Also my OCDs stubbornness tries to justify itself. (Ie keep doing the original) This ^ is a case of that and didn’t even realize until after typing.
For those reasons I would choose A). But… well I don’t even know. What even is option B)? I’m lost and helpless without what I currently have.
hey, just today I had game on sun city, my US 5.7 lineup in game against 6.0 enemy including germany. I first spawned the premium E8 and went near B, where the overpass connects to the ground. I immidiately realised I overextended as I saw 5 enemies rolling down the main street - Panthers, Tiger and Tiger (P).
I somehow took out 4 enemies, including somehow punching through the Tiger (P) frontally, while the fifth one ignored me and drove away, prolly thinking four tanks are more than enough to handle Sherman.
Did my tactic work this time? Yes.
Would I be able to pull it again in the same scenario?Absolutely not. It was more luck than anything and I definetively wasnt in control of the situation.
Those non-game reasons are sadly your battle no one can help with.
As for the game stuff, no one said you cant keep doing that tactic - but if it doesnt work, you need to adjust it.
Theres an element of randomness to every game you cant quite control, because no two games will be the same. Sure, you managed to drive through that yellow path of yours without getting shot from the hill at D5 one time, or even several, but can you ensure that no enemy ever will be on that hill?
Your tactic needs to reflect all of this and be adjusted to minimize the randomness element.
personally on this map I like to swing wide to G5, get the one or two players in the F6-F7 area, try to see if any sideshots into the south of B are available from F6, then move northwest along the road using the ridge to the right for cover then linking up with your yellow path in D5. It’ll add 2-3 minutes to your arrival time to the blue circle, which would be around the time the first respawns are arriving to reenforce B, so should be easy pickings.
It’s quite good at flank and spank, rather than pure brick on the w key aggression. Try and flank from unpredictable angles at unpredictable times. Personally Ive found it pretty good for swinging wide and catching sides in the 600m range, with a good crew with a well levelled Rangefinding skill of course.
Not sure what you’re doing with it to come to that conclusion, though might I suggest sniping? the APDS is amazing at range. It’s not so great for brawling after the traverse nerf
You’re totally right on all this. But I’ve gone through some AGONY of completely resetting how I play a vehicle and it sucked. Sure it paid off but i really don’t want to do that again. Especially in this case when it’s the only thing I’ve ever done and known how to do. It’d be completely stepping into the unknown with 0 knowledge other than basic paper tank stats. So I suppose I’m also scared.
I mean eventually you gotta go through that if you really want to grow and get good at the game.
Last time I properly played Soviet 5.7s it was some 4 or 5 years ago, and I only returned there back in May for the Legends of Victory. As you described it, I had to reset how I play a vehicle because if one things soviets dont have, its gun depression - which was the centerpiece of all my tactics as I mostly play hulldown with all my vehicles.
And what do you know, I eventually got over that bump.
Thats not necessarily true. You know the maps, you know the armor profiles of enemy tanks, you know the strengths and weaknesses of vehicle you play - only thing that you will be changing is how you apply this knowledge in a different way.
This is what from my old tactics was very bad but I suppose things are changing now. I’ll try this wider flanking you both are suggesting.
LMFAOOOOO I’M TRYING TS ASAP
I got a LV 150 pretty recently so should be set on that.
Scout, cap and zoom, scout. That is, if I make it to cap and survive at cap but the fking XM800ts just hold W, kill me and half the team.
Anyways, I tried not going to caps and it still gets wrecked, I go flanking, someone hears me before I strike, I get behind I get shot in the arse, and camping just gets 0 points. I suppose I’ll look into it more after I get better in the Vickers.
If something is moving I can dump literally 50 rounds and not hit him. Sniping is impossible on a lot of maps (Ie smaller and or urban). Ands it’s rather inaccurate too. Time to kill is a lot longer and they can easily smoke/ cover/ shoot back.
Tbf I almost never try to cap, usually go wide and try to catch the 800s holding w etc, just ignore T-54s etc from my experience it’s not worth it.
If you didn’t know, there’s extra dispersion if a gun reloads and you’re holding down the trigger, autocannons also get pretty bad dispersion over time. So Id tapfire rather holding down the fire button.
Aim for ammo is all I can advise, it’s surprisingly easy to pop with the APDS. Taking some SAP can help too against lights, there’s no tracer so you can get pretty stealthy with it.