if u having trouble killing japanese tank its the issue on ur part
@israelinoam333 Every idler wheel shot of Type 90s have fragged them in one shot for me cause you only need to frag 2 crew.
Front on shooting the driver area one-shots every time.
Side on their breach is gone.
And I see you just look down on everyone that isn’t you.
Lies, deception. It never works for me and so it doesn’t in the protection analysis.
Which… barely ever happens.
It’s not that big, but the real deal is that it’s almost never exposed. Turret shots are never a one-shot unless you are very, very lucky.
Which… does not prevent them from running away. It’s the fastest MBT in the game in both forward and reverse (unless you count the heavier ZTZ99A and WZ1001, which only get 2 kph more forward and way less in reverse).
As I said countless times, chasing them to get the kill is almost never possible, due to the 99% chance you will be the one dying in the process instead of the enemy.
No, it’s not. Unlike you, I carefully and thoroughly checked most possible shots at the protection analysis sector. Go do it yourself, and enjoy the same results.
Because counting shots you survived is far harder than counting those you did not, or those the enemy did.
It has about the same amount of armour as a leopard2A4 but at 11.3 so yea, kinda a skill issue. (Partially volumetric, which is another issue entirely)
u have skill issue, like actually
@israelinoam333
Everyone here is repeating the same exact thing I’m telling you.
So yes, you are looking down on everyone here; and now you’re implying that everyone here is all me, which is weird.
Giving people advice is treating them as equals, with respect.
Can say from experience that it’s kind of truth, sometimes they die in 1 shot sometimes they take 4 to die
Some people say “skill issue, it’s easily one-shot, if anything, it should survive more”.
Others say “it never dies in one shot, it’s OP”…
The thing is: it’s botu UNDERperforming AND OVERperforming at the same time.
Yes, the Type 90s and Type 10s have underperforming ARMOR schemes and effectivenesses.
BUT
They ALSO survive a ridiculous amount of shots that quite simply either generate no spall at all, or get completely absorbed by their fuel tanks.
So… yeah. They are just extremely inconsistent in terms of survivability. And yeah, their armor is underperforming; but it is also an undeniable truth that they have zero-spall generation issues and black hole-fuel tanks.
Can someone please explain how you can reliably one shot a japanese mbt that has crew replacement, it is very difficult to take out the gunner and commander frontally as they are spaced far apart, yet as long as one lives if you succesfully pen them you will still die. Most japanese mbt players are smart and therefore have little if any hull down ammo
shoot right side lower hull, usually it will spall and kill the gunner
shoot gun shield
just remember the crew position, calculate in your head and aim for the spot
oh i do that, the issue is the commander is often still alive, switches, then kills you
shoot lower right side is usually one shot because it also kills the driver
crew replacement means it is still operable so its not a one kill and the commander can still shoot, wouldnt be a problem if the japanese mbts couldnt outreload you in such a situation
thats only in arcade
in realistic its 1 shot
ok that makes sense, i wish we could have ground realistic with arcade style cas mechanics (have to get kills to get cas and only with preselected loadouts)
could be interesting but i doubt gaijin would add that
i havent played grb in a long while especially at top tier, i dont really have a top tier air lineup, can you still be a good player without it? Also with the CAS problem, is it worth it for me to unlock the top tier spaa first or it doesnt really matter cause its crappy saclos (ito-90m)
yeah you can still play top tier without CAS, maybe you would need an easy to work with spaa because CAS can be very annoying sometimes
if not then you can just enjoy lower BR