Type 81 (all variants) badly desigined aiming

in the type 81 variants the seeker and player look indicator are above where you want to look, i have been told in the bug report area it is intended and seen in vehicles like type 93. Heres what i would like to see them do, i drew this high quality picture in mspaint to explain it.


My suggestion is for it to be changed to be the way the type 93 is (right vehicle in drawing)
I also would like to point out in this post that the missiles launched by for example the type 81 tan sam kai TEL, the radar ones have no keybind to stop seeking like IR missiles. Ethier that or i have simply not found this setting.

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Honestly I suggest they don’t angle them up at all, since this makes it more annoying to launch without a lock. Here you want to point the missile at a direction with your cursor, rather than a specific target, so even if the seeker is at the cursor, if the missile isn’t this hinders aiming.

Instead they should let the AI control of the launcher elevate the missile ~10° above a target before launching, so that they don’t hit the hills as much. In manual player control this isn’t needed, because you can simply elevate them manually anyways.

I also hope they fix the radar by reintroducing the directional 110° track and scan they had on the dev server (but fixed to ESA scan, not moving the antenna), giving us a proper search only, non-tracking mode to use LOAL and datalink properly without having to turn the radar on and off which just takes too long to be practical.
And it would be nice to have radar locks slaved to the Lightwave FCS of the launchers when manually controlling them, so you can lock by line of sight instead of being forced to use the radar screen.


They are always on, I don’t know why but they added this on the dev server at some point and it seemed intentional.

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