Type 60 SPRG needs a nerf, at least 9.3

You died to it so it clearly must be moved to 14.0

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I think I’ve only ever fought this thing twice that I can remember, and even then, it wasn’t much of an issue.

Well for the Type-60 SPRG, it’s using marking12.7ss.

Fail to see why that cannot knock down a fence, that almost as arbitrary as a 7.62mm being unable to knock down fences but 7.7mm can.

9.3? Bait used to be believable…

None non-existent damage models. Most fences etc don’t have any proper collision models.

Its actually far too big, the turret can be lowered in real life:

800px-JGSDF_Type60_RR(SP)

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Which is dumb.

Yeah it is true
Angles will be like ±5 in all ways but still possible to aim!

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IIRC the restrictions aren’t even THAT bad, the gun arc is reduced but still more than +/-5deg both vertical and horizontal

It cannot fire in that state though.

Do you have any source for this information?

Sure it can.

they reinvented tankette

@Grzegames might be able to confirm it better. On whenever it can or cannot. When it comes to more modern vehicles. They aren’t my field of expertise. However, considering I got the info from someone else long ago during a conversation. Believe it was because the backblast potentially going into the engine, but also when it closes, might cause some damage to the vehicle itself. Since Recoiless guns more or less just means heavily reduced recoil.

As I understand it, you can fire like this, but only as a stationary gun. When the turret is lowered, there is no room for the gunner. You can even see it in the photo. (of course I could be wrong)

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extreme skill issue alert

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image

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Japanese bias obviously. It seems you haven’t seen Type 60 ATM yet, this monster should definitely be 12.0.

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  • 1: “fine” isn’t fun

  • 2: The fiat is much more mobile and erratic to hit

  • 3: “7.3 is reasonable” has to be the worst take I’ve ever heard.

The OP is just blatantly wrong.

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