Yep. Type 10 in-game is the most accurate though still slightly over-performing.
Type 90 is heavily over-performing in-game.
And Type 74 could be over-performing in acceleration in-game as well.
If Type 90 is overperforming with the acceleration it currently has at almost 30 hp/ton im not sure what it is that almost every other mbt thats currently in game is doing, like the t80bvm (for example) at 26.6 hp/ton. Funnily enough performing a 360° turn about at least a second quicker from standstill than every other mbt in game without having neutral steering. If you try to force the turn in a similar way in the Type 10/TKX with accelerating from standstill and turning the tank comes to a full stop while doing so. Twice. with 27 hp/ton. and ultimately takes at least 2 seconds longer than any T-80 variant. Hilarious. And dont even try to perform similar “maneuvers” in these when sitting on a slight uphill.
Just to add onto this, it’s not that these tanks comparatively overperform, but instead that all tanks overperform because Gaijin models mobility as pure gross engine power / weight rather than actual track horsepower we would see in reality.
There’s also the severe lack of traction in game, which means that on slopes tanks generally start to underperform again despite this added power.
So with this in mind Type 74/90 “overperform” to a similar extent as all vehicles do, while Type 10 is “closer to reality” since it is comparatively hindered by the games simplified model while in reality it has above average track horsepower compared to the gross engine power. It overperforms compared to reality, but underperforms compared to the standards set by other vehicles in the game.
Yes. Your post was my post’s implication.
War Thunder also doesn’t have off-road terrain. It has paved roads, and paved-light.
I remember when mud would actually bog down wheeled vehicles.