On some multi-engine helicopters, when one engine fails the other engine goes into a higher power mode. These are limited to 30-minutes, or 2 minutes and 30 seconds depending on how much power is commanded. This is not good for the engine, but gives the pilot access to extra power. Considering this as a fact I feel as though even if you lose one engine since most twin engine helicopters feed into a single gearbox which then distributes the power to the rotors, one engine failing should not mean the end of your flight, gearbox damage is different if the gearbox is damaged the helicopter can literally tear itself apart due to both engines inputting power to one location, if the gearbox can’t keep them synched you’re done for. https://youtu.be/oUuCfWxdz9o pretty sure this is what a gearbox failure would look like
I just looked at the datamine, it looks like they actually put a fair bit of effort into it. Gearbox and shaft RPMs are modeled, though I’m pretty sure losing one engine still means losing half your effective lifting force, and any extra power modes aren’t modeled
Not sure if they have the emergency power mode I talked about in my last response modeled or not, maybe that is the reason the helicopters fall straight out of the sky
I’m not sure of the reality or how well it’s modelled in War Thunder, for whatever reason a damaged engine will cause RPM to drop if you leave the Collective/COL at 100%, dropping collective can restore RPM and maintain flight and sometimes limp back to base.
Best you can do with a blacked out engine or red transmission is avoid a crash.
this is a thing, and even flattening your collective should make the rotors spin faster as you fall (like a wind turbine), but the autothrottle stops accelerating the rotors as you decrease RPM making the maneuver much harder than it should be to pull off.
I’m not even talking about autorotation but that’s another topic entirely, I’m just annoyed that with one of two engines damaged but still functional the helicopter falls like a rock, same with both engines dead or manually shut off as far as I can tell they don’t have autorotation as a feature. Most of the time I hit the ground so hard the heli just blows up even with gears deployed
Minimum collective for all helis is 0%, yet i’m pretty sure most helicopters allow for negative collective for this very purpose. But yeah something definitely isn’t right with how the helis perform with an engine out (or with both engines fully functional if you’re an AH1Z)
Yes, that’s why they have two engines in case one is taken out the other one can still fly the helicopter back to the rear area and yes they have two generators or alternators on them to keep the electrical system functioning, but the mechanics of this game choose to say otherwise and that all sums it up to bad mechanics of War Thunder is this like the armor specifications in this game on the tanks are bad there is not one sabot round that’s going to penetrate the Abrams Tank on the front slope of the hall are the turret due to the depleted uranium lining on the inside of the hull and the turret the only way to take out an Abrams tank it’s from the sides or the rear of the Tank End of Story!