Since Gaijin has been adding more detailed models, it seems that every shot breaks the turret drive resulting in more of just a repair simulator and unfun gameplay where first shot advantage is stronger than it needs to be. I think repair times for it being broken could be reduced or, make it require more damage to be fully knocked out, and more of a slowing or jerky effect? Something, as using imprecise keyboard controls to hull aim, if your engine also isn’t gone doesn’t work well. Thoughts?
From receiving end, it’s annoying. From sending end it’s annoying.
It eats spall and saves crew, wasting precious ammo and time. But you’re also a potato.
You after having received one round:

I think repair time as you have mentioned, is the main issue. Repair times are too long in general.
Modules need more “HP” and their repair time needs to be reduced, taking a single piece of spall to the turret basket/ auto loader and getting a 45sec repair with a max/expert crew is idiotic IMO. They also need to add emergency/ manual traverse. It’s already in the game if you let your battery go flat with engine off… but if you lose your hydraulic pump the gunner forgets how to use it.
I think modules in fact, needs less HP. But module repair time needs to be cut by 50-70%
they are destroyed by spall that would barley hurt the crew, I’m not sure how you would give them less HP. I think I have lost my auto loader to shots that didn’t even pen on more than one occasion.
But that aside the repair times as crazy long, taking 2 to 3 times longer to pull a single fragment out of the turret basket/ auto loader then replace a destroyed cannon barrel or thrown track is excessive
People asked, Gaijin gave, people complains. This was a result of the issues with hull break which was one of the most realistic aspects that the game offered, yet with issues as mentioned before, its removal led to more issues like HESH not working as intented and vehicles surviving stupid scenarios, people also don’t want hull break back but they also don’t liked the new modules.