Turret Baskets Rebalance

Hi, I would like to share something that I have been thinking about turret baskets.

Turret Basket were made to balance the game giving an advantage to the player that shot first, but in my point of view makes the game less fun to play since if you get shot the game turns into a repair simulator or a torture waiting for the enemy to kill you.

I would like to purpose that if the turret basket is hit your horizontal drive speed would be lowered like when your battery is 0%, but if you get shot in the turret ring it would disable the horizontal drive completly like in other tanks. For this to work the turret ring and the turret basket would need to be 2 different modules both connected to the horizontal drive.

I think with this addition the player that would shot first would still get and advantage but at the same time would give a last chance to the player that got hit if the other player failed to kill them in the next shots

Share what you think and other ideas

6 Likes

put it into the suggestion catagory

I cant move it to the suggestion , I can create a new one and see if someone can delete this one

interesting “balance” all time the leopard is shot and u survived same time the r turret ring and engine has gone 0 chance to survive… this “balanc” realistic feature come one upade ago so where is for toher tanks, other nations this realistic modul for this update??? other nations get this or only abrams and leopards nedded this realistic " nerf" much ground vehicles have 0 modules…(engine,small turret ring, breach and gun).

u forgot the autoloaders that 4 nations have…

1 Like

and what 4 nations have autoloader ? in reality tannk is penetrated and hitted the autoloader the autoloader no work no? only abrams and leopards have turret basket? much tanks have 0 modules and this not “fair” one tanks have modules others no.

“what 4 nations have autoloader” are you new to top-tier?
Russia, China, France, Japan

2 Likes

The same logic should obviously also apply to the hydraulic systems as turrets have emergency manual traverse mechanisms. I also think both turret baskets and autoloaders should have more HP and a faster repair time, 45 sec with a maxed repair skill + experted crew is ridiculous, especially when both are completely destroyed by a single piece of spall.

To a lesser extent the bustle autoloading tanks, since they both have signifigantly worse turret armour, meaning disabling the autoloader comes after just nuking the crew/breech, as opposed to the carousel style, which is stupidly notorious at gobbling up shots and not detonating

ngl most of the times my ZTZ autoloader eats a shot is because people underestimate how low the ammunition lies in the hull. they often shoot to high

Ever since the changes yeah, it’s felt a lot less consistent to ammo-rack eastern MBTs, since the autoloader module tends to eat most of the spall that would’ve detonated ammo in the past