Turret baskets for everyone or no one

It doesn’t protect the ammo. There is no part of the autoloader shielding the ammunition except from above, and even then, it is easily penetrated even by secondary spall. The misconception that “the autoloader protects the ammunition” is one borne from confirmation bias.

When someone aims for the ammunition on a USSR/CN tank, but does not ignite the ammo, only destroying the autoloader, this does not necessarily mean the autoloader absorbed the hit. Instead, this means that the shot wouldn’t have ignited the ammunition anyway, even if there was no autoloader module; this is entirely possible either due to a bad shot or parts of the carousel which are empty due to the low number of shells left. Autoloader module is 100% a nerf to the tanks which it is put on.

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I understand the idea behind the internal modeling of all the vehicles present in the game and their details, but having some vehicles that even losing their ‘‘TOWER BASKET’’ can still turn and others cannot is unfair.

So it’s simple to solve: The same type of damage, the same type of loss of use or just remove it.

Nowhere close sadly

Knock out the autoloader in a t series and it can still have full fire control and mobility to return fire one round and wipe your out

Knock out the basket on an abrams and the engine catches fire for some reason disabling mobility and the gun cant move, making you a lovely 80 ton roadblock / target practice