Oh, my bad. I thought it was still at 8.0. But if you think about it, the ZTZ59D1 and T-10M is at 8.3 too…
ZTZ59D1 kinda makes sense as it gets pretty decent APFSDS (105mm DM23 equivalent), decent armour, and a laser rangefinder in exchange for the 30mm falcon gun, 5s reload, a stabilizer and mobility of the Turm III.
I would still move the Turm III to 8.7, but the difference is not as outrageous as you think.
The T-10M has a stabilizer with a very good APHE round, as well as the ability to shoot HEATFS / APDS as well. It has okay-ish armour (against conventional shells, it’s great, but against modern ammunition, it’s bad), and gets 2x 14.5mm machine guns. It’s good at 8.3, but yeah I would say the Turm III is better than the T-10M, which is why the Turm III should go to 8.7.
But the Turm 3 is based on the Leopard chassis in history but in WT he haven’t the spec of Leopard chassis like 70/35/25mm armor and rangefinder tech like leopard
100% that thing should go to 8.7 - 9.0
so maximum annoying that this tank has
- The mobility of an light/medium tank hybrid not uncommon
to see this tank reaching cap points faster then
other ratmobilies like the XM800T or BTR-80A.
That thing has even an better power to weight
ratio then any other Leopard in the game. - A 5 second AUTOLOADER with an 105 Leo 1 gun
basicly if you dont kill it with 1 shot with ANY 8.0
tank your DONE FOR. - A stabilizer basicly the only thing that balances
French autoloaders at this BR is the lack of stabs
but this wallet warrior version has it. - And to close the deal it gets an 30mm light tank
remover autocannon. - -12° of gun depression
Jesus Christ its a wonder this tank has no LRF
All that for 49,99€.
What a gem of a topic that I missed. You want the Turm III, who you can autocannon (or machine gun if you’re Object279 or others with 14.5mm) to death in the turret to go to 9.0? You want a tank to go to a BR that has tanks with legit high penetrating APFSDS, buttery smooth thermals, and actual armour? Can I haz what you’re smoking?
Seeing it has a slightly less hp/t ratio (20.1) then the leo1 (20.8), with the same forward and reverse speed. so try again with that statement.
To achieve this it lost more then half on the UFP 70 > 30 compared to again basic leo1. side and rear lost 5mm. And again for the turret 65 > 30, where the side and rear also lose more then half both 20mm, compared to 45 / 52mm.
This is one of the few vehicles where the 20mm of the Marder has no problems with to kill.
5 sec autoloader with basic leo 1 ammo, sure it’s a full 1.7 seconds faster then leo1, the ready rack which is it’s entire load sits on the left when looking straight at it never have i survived a shot in that area.
which barely has better performance then the 20mm AC, due to the SAP round it uses instead of the 20mm HVAP.
also 12 degrees elevation, good luck shooting at anything above you.
The stabiliser and the reload is for me the only reason it should go up to a max of 8.7, why not 9.0:
- sacrificed all armour to keep mobility on par with basic leo 1;
- at 9.0 vehicles get stab and dart (leoA1A1 / OF40 Mk2);
- vehicles still have good mobility 19.6 (leoA1A1), 19.3 (OF40 Mk2 )
- Turm III has no NVD, LRF or Smoke what so ever, leo A1A1 does:
Theres no way you’re comparing SAP to HVAP…
The 30mm NUKES tanks (its the same gun on the Falcon if my memory serves me right, and so also has APDS)
The TURM III’s krytonite is the XM800T lol it just gets popped almost instantly when any stray bullet lands on the turret cheek. Not gonna lie, that things shouldn’t be .3 br apart from the Leopard 1, their performance is clearly so far apart.
Yup. Maybe the Turm III should go up to 8.7 just to try get it away from all the autocannons and SPGs that can nuke its turret in an instant. I really enjoy using Turm III, but it’s not a tank that I’ve ever thought was OP. I never go into a battle against Germany and stress about facing it, especially when I’m using the Falcon or such.
Falcon will do even worse things to TURM III and Leopard 1, as soon as you spot them first they will never be quick enough to return fire, they would get popped frontally and Leopard 1 might be able to take extra few hits where TURM III would instantly reduce to atoms taking its first 30mm to the face. Even in 1km you will outsnipe them, absolutely disgusting, to a point where you actually felt sorry for them.
Poor TURM, should be 7.7 since can’t even handle a SPAA. Embarrassing mbt
Falcon should lose this lame high pen ammo. Far too powerful.
It is fun, though.
You do realize that kill was with the SAP-I round not the apds. The ~53 pen SAP round. Is that the high pen ammo you are complaining about? Because thats the same round as the TURM. belt only has 1/4 APDS and includes a useless HE round because the vehicle hasn’t already been nerfed enough times.
Heh, you’re 100% correct. Nuked his turret with the SAP-I round at 900m+
Edit:
Also ended the Pz2000 with SAP-I
Now I’m wondering what proportion of kills of my kill count in Falcon is SAP-I vs APDS.
Well first of all about the power to weight ratio on some maps it doesnt really matter as in this one
Spoiler
Turm III´s spawning at the right side can reach the A cap faster then XM800t´s.
Granted spawning position plays an role here.
Secondly when your refering to Leo1´s having just 1,7 seconds slower reload then
Turm III´s you forget the fact that not everyone has an fully aced out crew when you
take the base reload of an Leo1 its 8,7 vs Turm III´s 5 seconds thats 1,3 seconds shy
of the Turm III having almost double the Leo1 reload speed.
Thirdly its really not an scratch my anywhere once and iam instant dead machine especially
when the Turm III has an aced out crew on vitality (iam refering to fire from 20 - 30mm guns)
or when its opponent uses APCR and APDS against the ammo rack often enough i had Turm III
survive hits to the ammo rack.
Fourthly that 30mm already has 53mm of pen thats enough to go through almost any light tank
let alone the M48 cupolar.
But yes the +12 degrees it only has is an tradeoff that is right so as i said 8.7 would be fine for
me aswell.
my whole point was in regards to someone saying it has near light tank mobility, which it simply doesn’t have.
That’s because all the USSR players cry about the NATO tanks out-loading their 7.1 / 6.5 autoloaders crap, i’m fully aware that not many people have an aced crew. I myself have only my German crews all five at 150 crew points. Lets just keep the more common 7.1 sec with expert crew then.
Maybe not every time, i got hit in the ready-rack i blew up, but it’s a very large, easy to hit target.
main canon round regardless of their type (HEAT, APDS, APFSDS) will set off a nice explosion, most of the time
Maybe because i play GFAB, i meet different vehicles classes and less light tanks, been a while since i played it. Only have 65 battles in it and what i recall i mostly faced USSR tanks which have 80mmm sides so no luck there. Also the very low ammo count of 50 doesn’t really help, that’s less then 5 sec of fire.
and the biggest downside of it still being a prototype, so: No LRF, Smoke or NVD.
You do realize the irony of an Germany player saying USSR players cry 24/7 dont you?
You have the same duration of fire then a DShk just with an extra magazine more
and a 13mm bigger sized shell besides that for what do you need an LRF or NVD
when you play Arcade?