Thats why it is at a lower br than b52 rn.
And lets be real, both bombers have enough to bomb 4 bases. Why you would want to destroy more if there is only 4 bases, you want to fly around waiting for bases when fighters are climbing??
Thats why it is at a lower br than b52 rn.
And lets be real, both bombers have enough to bomb 4 bases. Why you would want to destroy more if there is only 4 bases, you want to fly around waiting for bases when fighters are climbing??
No…? I get you lean to one side, but you cannot be that narrow minded.
im going to be nice despite considering previous threads where aim has been a major factor.
It just takes practice, even though im an M+KB player i have decent aim with a controller (without aim assists) in games i play on my consoles. I imagine if gaijin added gyro aim support the aiming issue would be flipped on its head, gyro is more precise and natural to use than a mouse ever could be
i couldnt care less about either of these bombers other than firing a red top at them. no bias from me
the TU95 is a harder target to attack from the guns. other than that they are functionally identical. just as a TU4 is a nightmare to attack as its filled up with canons vs a B29s pea shooters
B-52 is obviously better and anyone saying otherwise is fucking insane, that said, Gaijin won’t do shit about it because they’re both collector’s pieces with no real use ingame+Gaijin hates bombers
This its the damage caused by a FAB 3000 IRL, ingame a FAB 5000 does less damage.

And thats because gaijin only counts fragments on bombs as lethal but not the shockwave.
And so you get things like this:
Thinking we are merely talking about air RB is funny.
The B-52 will vastly outshine the TU-95 in sim. And ground.
Why in ground? 21 reasons.
Yeah it’s a bit odd to aim with the gunners on controller, especially wep’ing because it feels your in a tumbler.
And thank you for being respectful

gaijin probably looked at the damage to this totally just a pillbox by several 22,000lb grand slam and thought bombs are little party poppers
In a b-29 vs tu-4 comparison, the 12.7s fly faster and light fires like there’s no tomorrow, but the 23mms of the tu-4 hit like a truck, but you have to have good aim, from my experience with it, since the 23mms are slow as hell.
I should prob also disable the vibration on the controller.
Ngl the Fab-9000 is massively disappointing
.50 cal API-T overperforms yes. but the canons still shred hard. B29 also doesnt get an API-T only belt to abuse that fully.
unless its the HD rumble for the nintendo switch, which is subtle but still tells you exactly what i wants to tell you (the rumble motors can even make sounds if the devs code them to) i turn rumble off instantly and have done since the ps2 days
Yeah that’s what I was saying 23mms hit harder, but, you have to land your shots.
Personally I prefer the velocity of the 12.7s for trying to snipe pilots
Oh and I usually leave the rumble on low.
Just mount your personal Missile defense system on top of the aircraft
I still don’t understand why so many people were/are shocked that it’s not better than FAB-5000…
Like any small wink of research shows it’s an AP bomb and that it very clearly doesn’t use TGA-16/has 9000kg of TNT equiv…
B-52’s and TU-95’a don’t reach bases period unless it’s a full downtiers.
9.0 is where you have Su-7’s and 9.3 is where you get the F-104’s. Both will intercept you before you get even halfway across the map. Most of the time those suckers are stuck in full up tiers too, so that means seeing Mig-21’s with radar missiles.
It doesn’t matter what balancing changed Gaijin makes. Unless it’s lowering the BR of both of these things so that they don’t see supersonic jets, they are worthless.
deploys 10 BI’s