Huh i didn’t know that i thought there the same turret hmm intresting, Then why the fuck did they develop a new turret and not use it
Because budget decisions are a thing
bruh t-80 literally accelerate faster than most
t-90 suffer from this tho
true, aside from horizontal traverse
autoloader is more like both pros n cons or so
yes
true
but also
actually competences teamates
smaller weakspot compare to other tank
better for strike task, since ur ufp isnt made of paper(abam sep ve2, get penned by 3bm22 on ufp, very nice)
Russian tanks compared to the Challys only lose out on reverse speed and reload.
You just named 2 critical requirements for a good tank.
some things can be added to ease up the pain of the high br soviet-russian tanks
object-187 N° 5 and N°6
object-195 (152mm, a 30mm and ground ground radar instead of thermals)
burlak tanks (getting rid of carrousel ammo racks providing only the bustle autoloader is filled)
maybe object-488? idk if it has a good geverse gear or not
Thank you to everyone for their replies!
Most of you who have suggested how to go about playing Top Tier USSR has helped by mental tremendously, and I see myself actually enjoying this tree now. However, the consequence of ignoring air really shows after having all 3 of my decent tanks shot out :P
I’ve found myself to be hugging hillsides/buildings more often with the BVM, and this often works out amazingly because it allows me to quickly move back behind hard cover even with the mediocre reverse speed of the BVM.
The Russian learning curve is faaar different from that of NATO tanks, and somehow with the help of this forum I’m somewhat adapting
Coming to forums to talk shit because you can’t do that in game chat?
Every mbt is easily breached, if any tank can complain about breach shots its the abrams since hitting the lower part of it thanks to the massive turret neck results in being 1 shot, but it does survive lfp shots better than any other tank because of the crew layout, no point in ever going for lfp shots on abrams when turret neck exists though.
That gap exists so the gun can depress 360 and probably isn’t a huge problem at realistic tank engagement ranges and aiming, but in game its always going to be a drawback.
Reverse speed is nice sure, but the 11kph? on the T80BVM is good enough, especially when you accelerate to it quite quickly. The autoloader is both good and bad on russian tanks, sure if you get shot in the side it detonates, but you can operate on 2 crew without a lengthened reload.
Prime example of gaslighting, that 11kph is “just as gud” as 30/kph+ on better tanks
no 11km/h is quite plentyful compare to 4km/h especially if u have decent armor
but i agree that 30km/h will ofc be better
Takes a lot less time for a 80BVM to get to 11kph than a Chally :)
chally is just pure suffer
Not until there is actual proof for it.
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I dont think so