The past few months I’ve really been working on learning air, since before I was really just base bombing like a noob to get strike craft for my ground lineups. And the whole process of learning and applying that knowledge has been fun and rewarding, and its a steady curve and it feels like I’m progressively getting better. Even things like using the replay system are great tools to understand why say certain missile launches failed to connect, or how I got flanked and thinking about how I failed to work my radar to pick them up etc. However coming back to playing ground again and I’m just lost, its like an enigma to me how players consistently do well in this mode.
99% of guides out there cover mechanics like aiming, where to aim etc. and thats great and all, but I feel like even if you had an encyclopedic knowledge of tank weakspots, shells, etc… and your aim was great thats not enough to do well in this mode.
I feel like a bigger portion of skill, or doing well comes from map knowledge, things like were all the good spots to play are, how the flow of the match is as it progresses, like how differently the game plays first spawn vs secondary spawns because first spawn you know were players generally can and can’t be, after that its a crap shoot and no matter how well your team is doing or how far they are pushed up there will be rats looking for that sweet spawn camp.
Guides like these are helpful: https://youtu.be/kx45q0MMbm4
I feel like you would need to know every spot, on every map, on every layer, for every spawn, for every type of tank you are in. For instance I played Germany to top tier first, and the leopards with their great depression, and reverse speed handle things like hill peaking spots amazingly well, but try that in most of the Russian T series tanks with awful reverse, vertical targeting, and gun depression and it is suicide.
I also feel like this isn’t something you can REALISTICALLY learn on your own by just playing in a reasonable time frame, I have thousands of battles and I’ve learned a good number of spots, how the flow on certain maps goes, but I haven’t even scratched the surface yet.
Am I wrong for this being the most important aspect of GRB? And if not who out there besides the video I linked are making good video/written guides for this type of thing?