I think there should be markers added for air targets only at close range like in previous air RB EC tests.
Absolutely agree on ground target markers. These SAM sites are the type that are mostly static and can’t move. Handwave it as there was a recon flight or something and the targets have already been located.
This mode is quite fun, but it desperately needs some form of GCI, an announcer that roughly says where the enemies are from your point of view so attackers have some form of situational awareness. Or exactly what SAM site is being attacked so defenders don’t just have to guess and waste time and fuel flying in one direction when the enemy is in the other. Doesn’t need to be accurate, just a rough indication to point you in the right way like in real life.
Sorry to be a sweaty tryhard but as someone getting their butt absolutely demolished (Been playing since the event started, got 2 kills total. One in a MiG-21, one in a F-4. Rest of my games have been 0-3, including getting guns killed by the same AH-1 3 times in one match lol) what’s the best loadout/weaponry in the mode? The radar guided missiles in the F-4 tend to self destruct on me for no reason even though I have a lock, and the MiG-21’s radar doesn’t seem to work very well.
Is it better to use the SARH missiles or the IR’s? Esp in the MiG-21 as it seems like the radar’s actual locking range is pathetically small (I remember this in the DCS MiG-21 bis but it’s much worse then I remember it being!) and it seems as if the missile has even shorter “detecting the locked target” range then the radar itself, making it effectively a more annoying to use IR missile! (Comedically it makes the same “BRRRRRRRRRRR” noise as an IR missile would when the seeker comes on lol)
I have to say, as a proof of concept for further development, I love it. It feels like the first step to something fresh in a very long time. One balancing note I have is I think the attackers(ATT) could use more spawns per player, or the defenders(DEF) team should have less players. The ATT team has to do double duty in SEAD and CAP, if both teams are completely equal I imagine the ATT will lose more often than not regardless of which planes are on either side.
It’s fun to play, but quite unbalanced right now. The defending side pretty much always wins while at the same time having very little to do. This could maybe be balanced out by lowering the number of players in the defending team or adding some bot planes to the attacking side. Maybe a group of F-105s or something like that.
A jamming pod woudn’t do anything against them for now considering they are SACLOS guided and not fully radar guided. Even chaff don’t work against them because of that.
On the Soviet side of things the R-3R is a captured reverse engineered aim-9b with a radar head being guided by a very mediocre radar.
Most fights are on the deck where the mig dominates against any phantom let alone fully loaded attackers so just take the 4 IR loadout and go for people skimming the deck lining up on their attach runs
I’m loving the no markers for enemies, great feeling.
I do wish we’d have a spotting mechanic for the ground units, if a friendly flies over it, it should be marked on the map, similar to airfields in sim.
This mission does not make sense at all. This is DEAD(Destruction of Enemy Air Defences) and it is usually done in real life after enemy SAM site’s radar is destroyed with a missile from far. Doing DEAD on an active SAM site does not feel realistic or immersive. If you said your development for ARMs is not finished but you still want to test some SAM site action I would understand but saying ARMs of that era didn’t do the job is simply putting dirt on engineers and pilots of that era.
Teams are of the same size and comparable technology.
Attackers have the advantage always due to the SAM site being in the middle of map. They can suicide run into the them and get them before the MiGs can even fire on them.
No GCI for either side, making it impossible to spot enemies before hand when they are flying low (for either side).
AI is non-stop shooting through the terrain and not using radar lock.
SAM site placement is absolutely random and ends up being on hill sides, where they cant fire into oncoming enemies.
Only F-4Es available to USA for some reason, while they should be able to use F-105s, F-111s, A-6s, A-7s and so on. All of them were used for ground strike missions.
I hope they add markers but only at close range (5 KM?) for air targets like they did in RB EC playtests years ago. Radar would still be useful to find targets but once a target is well within visual range of your pilot, it’s highlighted.
I mainly bring this up because the game doesn’t really do a good enough job at enhancing specks on distant contacts, and it’s harder to visually spot in-game then it would be IRL, esp on a lower resolution monitor.
Im not talking about the event itself. I’m simply pointing out the fact that once again the devs are teasting people who play ground with heavy sams and CAS protection. Which shouldve of been added before the f-18 su3r f15 and the like. One of the main reasons one death leavers in ground top tier happens. Broken Meta for ground rb because of gaijins own refusal to stop adding or alllowing top tier jets into grounnd battles. Against other nations that dont have spaa or even their own top tier jets. I dont care about the even likely not going to play it. But I do care that gaijin has the ability to put heavy sams in and just wont give them to ground rb