Try out “Suppression of Enemy Air Defenses”, An Asymmetrical Battle for Air Supremacy!

Have you tried not being in their range?

ok that’s probably a bug then

1 Like

And how exactly am I supposed to destroy the SAM sites in a helicopter if I’m not in their range?
They should be firing at 2km but they magically can shoot up to 4km in this mode

7 Likes

With hydras? Scout their location put down a marker, aim at the marker, done, dead sams. This isn’t difficult.


Yeah sure

3 Likes

i wanna say my opinion:

  1. migs radar is basicly blind on this terrain in therms of detecting lowflying aircraft
  2. optical detection is very difficult against lowflying enemy
  3. SAM force attackers to hug the ground
  4. many players abandon the event once they see spawnin costs sl
  5. map feels way to unbalanced, the sam sides as middle of map feels wrong
  6. if not selecting a spawn there is no random spawning mechanic
8 Likes

Sadly AI does not care about ground. ZSUs keeps tracking across mountains and will achieve instant hit right when you emerge

11 Likes

Is it that expensive?

Is it again the case with “100 players vs 3 players” in matchmaking, like all previous events?

Was expecting a few skins as rewards cuz the default F-4E is blank and the alternative only adds a shark mouth to the default skin. But instead there’s no prize :(

That looks like you already made a bunch of mistakes just getting into that position

1 Like

if gaijin is trying into vietnam - they can put MiG-21MF, F-13(as second spawn for example)

1 Like

Frankly I’m surprised more people aren’t playing the Soviet side as we’ve been winning almost every match.

  1. Ally markers but no enemy markers including the AI, the S-75s can be dodged but require maneuvering in heavy F-4s while mig-21s are around so everyone stays low where the mig-21s feast, the S-75s kinda engage people just above the deck anyways, the shiilka defenders are numerous and ridiculously accurate.
    US teams have to do suicide runs and sometimes it works but most the time it doesn’t and they get slaughtered

Actually finding the missile emplacements is half the battle as without markers US players don’t know until theres smoke in the air so they have to charge heavily defended ground positions and hope they kill them all before running out of spawns.

6 Likes

That’s what you do, you fly high, make the AA fire at you, evade the missile and then just come in and destroy the tracking radar

2 Likes

i wish there was F-105 with gazillion of chaffs(and wish chaffs worked…)

3 Likes

F-105 wouldve been quite fun in this event

2 Likes

No if you are on the sov side, Yes if you are on merican side. For mericans can’t do anything to get across zsu

Yes, and 100 is on the weak side for everyone wants to shoot SAM sites with zuni

this event really showcases the extreme weakness of the F-4E radar which has been modeled incorrectly for years now, with excessive ground clutter even when none should be on the radar
however it showcases how great a ARB EC gamemode could be if implemented
next to that a SEAD event without any ARM missiles involved is just a bad event especially when facing s-75s and a whole full enemy team of faster and more maneuverable aircraft especially so when your phantom is heavy as can be and getting spawn-camped

14 Likes

So, Having Played Both Sides; I’m Optimistic About The Concept / Scenario & Mission.

However Some Balance Feedback:

  1. Too Large PACT Team: PACT Gets 7 Deadly SAM Sites And (Coming To This Later) Defenses. Having A Full MiG-21 Team vs A Equal Sized NATO Airteam Is Rather Unfair
  2. Too Large Teams In General?: Having Had Both 8v8 & 16v16 Matches, I Can Say 16v16 Is Quite Too Much In General.
  3. AI Controlled AA: Darn These ZSU-23s Are Tuned Way Too Deadly, I Understand Passing Over A SAM Site Shouldn’t Be Easy But The Overall Deadiness Of ZSUs Is Overexagurated. Or I Just Have A Skill Issue And Get Unlucky Getting 1 Tapped Every Time I Get Near.
  4. No High Altitude Defenses Against SAM: While I Understand Why ARMs Aren’t Present Here For Their Effiecieny & Not The Purpose Of This Testing Session, SA75s Are Very Hard To Defeat At High Altitude… If Only There Was Such A Thing Called As Jamming Pods.
  5. Off-Map Spawns Of AI: Specifically On Afghanistan I’ve Had Several AA Sites Spawn Outside Border Sadly.

Also Just Side Note, This Is Such An Enjoyable Blast Playing In Squad. Can’t Imagine How Much Joy This Would Bring In Idk. WWM WHEN PLEASE?

27 Likes

Ladies and Gentlemen let the peak commence

1 Like

Why not overtune the early ARMs like the SA-2 and Shilkas are currently? The SA-2 in game is the model that uses the Fan Song radar for information on the position, altitude, velocity, and azimuth of a target, which should therefore mean the SA-2 should be notchable and affected by stealth through the guidance radar. The Shilkas are also overtuned (or possibly not limited like the GRB SPAAGs). Unless something drastically changed from the multiple tests, neither platform is realistic.

Additionally, adding the AGM-45 even if the developers model it to have a very low accuracy would be better than nothing, as players would still need to bring dumb bombs along.

10 Likes