Oh okay cool
so everyone queues US despite the migs and air defense mowing the Phantoms down. unbalanced as usual
No, it will be fixed
The defenders have a very strong advantage but overall I like this event a lot.
The AAA should definitely not be nerfed, it’s actually a threat like this and if you know what you’re doing you still dodge all their shots.
To make it a bit easier on the attackers you could make the SAMs shoot earlier. MAYBE give the defenders one less respawn. Or keep the respawns the same but have 3 or 4 fewer players on the defender team.
Have you actually checked it, or just call it unbalanced, because there are more players in American queue?
We all know what must be done:
(embrace the vietnam vibes) I do wish that I could use my F4J, though
The selection of players is obviously unbalanced. Everyone wants to play for the USA, but no one wants to play for the USSR. Because of this, there are huge queues. The lesson from the WW1 event has not been learned, unfortunately
Also, why the hell do players get charged (SL) for losing vehicles in this event?
Perfect test for anti radiation missiles, isn’t testing anti radiation missiles, great
Have you read their reasoning??
well of course I want to play the American side, I AM AN AMERICAN. Plus the F4 is my 3rd favorite pup
Too small and too populated. End of comment
For migs do mow phantoms down in every single match, while sovs cant win a match for game end bugs
The mode is enjoyable however:
- Fully loaded F-4Es fighting against MiG-21Bis is horrible, even a clean F-4E will struggle against it. Having to do SEAD while also evading contact is borderline impossible.
- ZSU-23-4Vs are way too accurate. They will instantly snipe you from 4km+ away and will only radar lock after you have already died.
- Heli damage models are still bs, losing all weapons capability because of a single hit is a horrid game mechanic.
The redfor really should have MiG-21PFMs or any other early variant, it is absurd having 21Bis in this
Perhaps take a note from vietnam and fly on the deck it should prevent the ZSU from accurately tracking you, also prevents the Sams from attacking you
Wild Weasel? Cool.
SEAD without HARMs? Disappointing.
I can’t help but wonder if a certain…“First in, Last out” cinematic was the inspiration for this but cool mission nonetheless.
The reward and spawn cost system appears to be based on the sim one
ride of the phantoms too
Been pretty fun so far, thanks guys!
That is exactly the problem I am describing, they will snipe you without getting a radar lock, terrain masking wont help either because they track through it