The missile overcorrects to much, making a wave-like path as it’s tries to center on the beam, and only after 1000m it starts flying in a straight line; it is almost like a LOSAT that has the missiles spinning after the launch because of the overcorrection. Put into the equation having to depress your launcher or firing in any fancy angle and it renders the Khrizantema useless.
Below is a video of a real Khrizantema being fired, you can see that it doesn’t have the wave-like path, but just follows straight.
– 34:27 is where the missile launch is captured
– 32:54 is the trail the missile leaves seen from the vehicle
Before it received the nerf, it worked as it did in real life. Now after the changes it is awful.
Really? Do you have any video examples of it in game like in test drive gunners pov? I know the bmp2s missile nose dives but the bmp2m ones seem to work well.
Maybe, just maybe all beam riding missiles got nerfed or am I just delusional. Idk that’s just my speculation, aside from vikhrs and of course not to forget the bmp-2m’s missiles :p
Funny that the Shturm, being SACLOS guided and having the delayed response all missiles have now, is lauched the same way the Khrizantema does and goes on a straight line, without any overcorrection.
But is same to the BMP-2M: despite having the laser coming from underneath, it doesn’t kiss the ground. What I found is that it gradualy corrects it’s height difference, without any “over” change to it’s path.