?
I mean, the Mk.101 have less force, as the Mk.103…
I think the German AASSTA1 has a higher top speed. Not enough to justify being locked to Ec9, but its the only difference I can think of that is meaningful enough in SB to justify the different BRs
MFG /Mk.103=2272km/h at 11582m
ASSTA1 /Mk.103=2311km/h at 12195m
GR.1 /Mk.101=1958km/h at 10972m
IDS(1995) /Mk.103=1955km/h at 10972m
Yeah, that stat card alone was probably their reasoning for locking it to Ec9. Its stupid dont get me wrong, I think they should all go down to 11.0.
+the Other Tornado’s have the speed written at around 10km high, while the Assta is at 12km
Yeah, No idea about that either. That does seem totally random to me
I mean its pretty smart from then, write 2 from 3 at 10km high, while the other one is at 12km and has therefore a (“higher”) Top speed because of the altitude, therefor it lokks like its faster and gives a reason for a higher BR, because “ItS fAsTeR”
@Gunjob Do you have idea why they chose different alts for the different Tornado IDS variants for their top speeds? Thanks in advance
Maybe it comes from the time of its introductuon, because whenfirst added it had the Mk.105 engines
Edit:
After some old pictures of the Assta1 I found this…
As we can see, we see the Stats Together with the Mk.105 Engines,
After a few weeks they changed to the Weaker engines (Mk.103) because the ASSTA1 never had the Mk.105, therefore they changed the engines, but didnt updated the Statcard…
I really don’t understand why they need to explain anything. The aircraft is missing half of the weapons, and the second half is not configured at all as it should be. At the same time, developers use documents from Italy and England, instead of German
Attached is the document, GBU bomb testing and avionics interoperability:
Probably the old stats card from the MK.105 engines at launch. I’d not put too much stock in the stats cards.
That’s cause ASSTA’s card was written when it had Mk104s.
This is pretty much a bug, ASSTA should be similar to the 1995, it’s much higher because originally it had the MK105’s.
There is nothing of use to use in this document relevant to add anything to the German IDS.
We don’t have Anti-Radiation missiles of any kind in game, nor cluster munitions or cruise missiles.
Well, firstly, this document is Italian, and does not apply to Germany, which I already basically said, about the use of Italian and English sources by developers, instead of German ones, as it should be.
Secondly, the Italian version uses “T ORNADO-IDS CLDP”, and the German version of “ASSTA1” with the “LITENING II” container, if anything, they are different, but in the game for some reason they are the same, in terms of work
Here is another document about it:
Thats what I said in the Edit, but they were Mk. 105^^
So as far as TGP implementation goes in game, the only stuff that matters is;
Generation of Thermal / NV (this can be represented as a resolution)
FOV (this impacts the zoom levels)
Can it track a target or is it just stabilized
Gimble limits
Can it range find and if so how far
Pretty sure thats all of them. But if you’ve got sources for this stuff and its wrong in game please do report it.
How high are the chances that thw Statcard gets a Update soon because of the Different engines? Maybe also a BR change for SB?
Which German documents are you referring too?
We use all available source material that is possible to obtain properly.
@Smin1080p are you able to comment on any reasons behind the differences in BR for the various Tornado IDS variants available in SB? and if there are any plans to lower their BRs to at least be the same BR, but ideally lowered to a more reasonable BR, in the future?
As it currently stands they occupy a wide range of BRs and EC brackets even though i imagine they all perform fairly equally and at least as far as i have experienced, fairly equally under-played, likely due to poor performance at the higher EC bracket. Most commonly i see MFGs in 10.0 to 11.0 matches. Which makes sense as they are 11.0.
Any information is greatly appreciated