Just never at the same time, from memory. And a weapon is a bit different to a platform, though they have also implemented ahistoric guidance systems. The most closely related to this I can think of is Martel. Though they will argue that it “is as close to historic as can be within the context of the game environment”.
Theoretically, smoke defeats the vast majority of AGMs.
However, in practice Kh 38 can reacquire a target that moves from smoke or just hit that target in smoke. Khrizantema is beam riding and can defeat smoke in theory, don’t have the havoc tho to test it. There are also vikhrs. But these are also beam riding.
But again, Kh 38 can just hit you in smoke or reacquire you when you move from it unless you get behind cover. At which point it has the same outcome as an ARH seeker, just with a different approach to it.
I’m pretty sure most folk are aware of that. In spite of ordnance from other nations (more like nation) having little trouble with navigating a smoked target, they seem inclined to limit it here.
I guess I’m just confused then on how FnF (not LOAL) missiles going through smoke has no counter when smoke itself isn’t a counter to all forms of missiles.
I would wager the distinction is that they have to maintain laser to hit the target, which comes out to equivalent to the Brimstone’s current function.
This does, of course, ignore the piece of ordnance most folk are highlighting as the problem with this decision. Nope, they found another way to ignore the problem bit of kit.
Difference is Fire and Forget missiles “tracking” a target as apposed to hitting a “point” target.
Easy way to cover it is ignoring stuff like IOG, if you think of the Martel AJ 168, it can hit a “point” target at 30km, but it cannot track a target (player vehicle) further than ~6km.
So chaff smoke system for nato (some tanks?) and jammers that we have no idea of if they work against brimstones?
This looks alot like we will get some semi historical implementation in a year that doesnt regard half the nations at top tier. Unless you add chaff smoke/jammers to everyone which will just be as unrealistic.
Seriously just make it work like maverick and kh38 then. Both have further range with better flight and damage stats anyway.
That is my concern. The requirements for getting usable FnF brimstones are too ambiguous and it’s unlikely we’ll ever see the requirements for it.
This is gunna leave our future aircraft woefully underpowered like the Typhoon that have no other AGMs with other nations get more powerful AGMs over what they have now.
Also the lack of FnF on our Apaches is really badly felt
True, but that still doesn’t really get around the point of smoke not really being a counter to missiles when either the player can just intuit where the tank in the smoke is, or in the case of the tank in the smoke repairing the missile doesn’t necessarily need to track anyways as its target isn’t moving.
That is the other really annoying bit. An aircraft being quite badly gimped because of tanks in an entirely different gamemode. They need to come up with a better solution for balancing between gamemodes
If it took French players fighting tooth and nail to get magic unfucked (or at least, close enough to reality with the current simulacrum of targeting info), I entirely suspect Brimstone will never be delivered accurately.