Tornado GR.4: Tenacious Tonka

I may be thinking of another missile but I swear brimstone has a pseudo IFF system

If it works like I think it does. Then it is programmed with targets and doesnt just go for anything

Britain isnt russia so they wont give us that range

Can brimstone be fnf on pilot specified target? Or is it always LOAL when fnf?

It depends on the specifics of Mode 2

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I read that has LOBL + FnF. / SAL but with mmV for Terminal guidance.

@Smin1080p_WT since countering this weapon type was a big concern, what the counter to the KH-38, the only counter to the missile is Russian pansir but they fight on the same team. Can you give a better insight how the devs came to that conclusion for the KH-38?

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They shouldn’t be add in the game if is to butchered them this much

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so what’s the counter to the KH38? out of curiosity, can you name 1?

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Smin dont worry about Brimstone, you can add it to ground version of the game. Here is the perfect counter, I am sure you can make it work.
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Smoke? Terrain masking with a building where possible? Driving next to a vehicle wreck normally also shifts the tracking of IIR weapons to the wreck?

Honestly the only useful solution. For everything else either the IOG will get you or the large explosive mass.

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Perhaps adding a counter electronic warfare kit to ground vehicles which makes it locking on to them much harder could be added as an extra upgrade. In this way survivability can be increased by a good margin.

Smoke and move?

Like tankers will always have six sense that
“Hey!! KH-38 is on your ways do something!!”
Most of the times they don’t even know MBT don’t have Air radar use eyeballs mk1? to watch the sky 20km aways while looking the grounds? I’m not a Thai giant that have ten faces to able to do that
I don’t see the difference being ARH in the game or this the result are the same that I’m dead

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How about expanding the role of aa to jamming aircraft signals, instead of just locking and clicking on targets. AAs will be able to provide counter electronic coverage to certain areas of the map, they will then move along with ground vehicles.

I would like my Tea Table to have a function now that you mention it.

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I know it sounds funny but it can work, in fact in real life, there is counter electronic warfare going on, we can some how integrated into war thunder, where aas act as some form of signal jamming device to aircraft.

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Aren’t 2 out of 3 of those things applicable to Brimstone FnF?

Also idk how you realistically expect someone in a non-SPAA to “Smoke and move” against something firing from so far out, especially ones without warning systems.

Stealth ground target, perfect.

Brimstone has terrain avoidance and target identification. So smoke, buildings and wrecks are no challenge for it. Even in a cluttered environment the SAL can correct for the MMW seeker.

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