Tornado GR.4: Tenacious Tonka

How about expanding the role of aa to jamming aircraft signals, instead of just locking and clicking on targets. AAs will be able to provide counter electronic coverage to certain areas of the map, they will then move along with ground vehicles.

I would like my Tea Table to have a function now that you mention it.

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I know it sounds funny but it can work, in fact in real life, there is counter electronic warfare going on, we can some how integrated into war thunder, where aas act as some form of signal jamming device to aircraft.

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Aren’t 2 out of 3 of those things applicable to Brimstone FnF?

Also idk how you realistically expect someone in a non-SPAA to “Smoke and move” against something firing from so far out, especially ones without warning systems.

Stealth ground target, perfect.

Brimstone has terrain avoidance and target identification. So smoke, buildings and wrecks are no challenge for it. Even in a cluttered environment the SAL can correct for the MMW seeker.

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Or just remove the Pantsir?

Then why bother to add it.

In its current state it is a fictional weapon system.

If it can’t be balanced then dont add it.

Tbh the kh38 ive rarely died to, due to the fact it’s

A on a su25

B so many multi roll fighters up they shoot the su down before it can do anything.

C get killed by one of the 200 f16s in game, usually an american C rippling off 6 agm65s in rapid succession.

But this does not change the fact brimstone shouldnt be added so artifically nerfe

Edit , so quick recap, there are already many oppressive cas weapon systems in game, why must the indigenous British weapon system be so useless in wt that its still not worth unlocking.

The tornadoes are worse flying than a su25 fue to the maneuverability so in GRB they will be usless.

F16, can rattle off 6 agms and get 6 kills with relative ease then turn to an A2A roll.
Su34 whilst a big old target is far more maneuverable than a tornado with 6 better FnF missiles

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You are free to not use it. Literally the worst argument.

Mode 1 isn’t fictional at all and there is situations where Brimstone would and could only operate in Mode 1.

It does, in its MMW modes it is drastically more capable than IIR weapons. You’re free to disagree but at this point you’re just pissing into the wind.

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Hardly pissing into the wind.

Maus, couldn’t be balanced, removed.
Gaijin didnt remove its armour or capabilities.

Even better grom 1 would be too oppresive for ARB and Sim, removed.

Why is the brimstone being added with only functionality. And it is fictional, as in real life it has access to all 3 fire modes, which i dont want, i want balance, but with real weapon systems, to add it with only one functioning locking system which in releality it never operated with only one, means its fictional, its an artifical nerf to the weapon system.

Thats points one and two rebuked.

Point three, the fact its on a tornado a heavy, at this br slow attack platform, which has maintain the lock, whilst it also travels.slower than a kh38 means this weapon system again isnt even as good as the contemporaries i listed. The tornado has no chance against enemy spaa, 60 second guide time is pitiful and to maintain the lock and guidance you have to fly within enemy spaa missile range OR face off against any enemy cap.
Which means yeay you’re down.

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I will easily prove you wrong on this front, I hope you enjoy my first video post patch. :)

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You’re picking and choosing tiny segmemts of the actual body of texts im writing because you have basically no responses.

The spaa systems e.g pantsirs and ITOs will. Shoot down a tornado incredibly easily.

The best british cas still is a Swedish gripen.

Why not implement a FnF system from the kh38,.or agm? Its already being changed on a whim because gaijin believes itll be too good when no one has had a chance to see.

Why right now is brimstone acting like a hellfire.

Why must we forgo the realism of how a weapon system.operates, if it cannot be balanced without butchering it, why add it?
Your previous response did not answer the question.

Youve so far as a moderator just told me that im “pissing in the wind” rather than address any of the points ive.made.

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not really? it’s not in the regular tree but it usually resurfaces once per year and if you get even just 1rp into it then you can permanently research it, and if you have it you can take it out in ground battles

Hunter’s point was that it could trivialise the grind, you could do the vertical launch, then land, J out, and move onto the next battle, repeating like 3 times before the first groms you launched hit. As someone who doesn’t play sim i do think it would have been an issue there.

even if the ARH modes were added then (if i’m remembering correctly) they’d still have to be separate weapons as there’s currently no in-game functionality for changing the modes of a weapon the way you’d need to for Brimstone.

(Edit: unless they do something similar to bomb fuse setting where you can select the mode from the spawn screen?)

not necessarily

there’s a report for the average speed being too low so hopefully that’ll be buffed and the guide time will be less of an issue

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Because every angle in it’s entirety has already been argued to death.

SAL mode 1 is a real mode, it is a realistic mode of operation. The other options currently don’t have counterplay in game so they aren’t coming. You can’t argue for realism then also ask for imaginary IIR seekers or modes of operating that don’t exist, that’s arguing in bad faith.

I explorered all the possible options when making my case to the developers. In the end SAL was the only one left.

Clearly in my hubris I though UK players would see some positives in getting the weapon in game, which 1) is still a new weapon and totally optional should you wish to use it or not and 2) also puts us in prime position to get the MMW seeker when those mechanics can be balanced in game. As all of the other leg work is already done. Now some players have already come to terms with this and are developing new strategies and tactics for the employment of Brimstone. Others not so much.

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I stopped using britain at top tier after the challanger 2s are now the single worst tanks at top tier.

Ive got 5 nations topped out and would still use the gripen or harrier with agm65s over the tornado with brimstones.

Im not saying mode 1 SAL is not real, but to add the weapon system missing the other two modes makes it a non production/ even used missile, as far as ive found its always had all 3 modes.
Again, i dont want it implemented with all 3 as it has terrain negation and LOAL etc which would be pretty nuts.
I want our game to become balanced and not just ramming in more, and more, and more advanced weapon systems with missing functionalities.

Seeing how Gaijin implement Spikes and how often they hit terrain despite them being supposed to loft to the roof of a target, I somehow doubt that a Brimstone FnF implementation would be any different.

Terrain avoidance is so the missile can travel to the battlefield without having to worry about hitting the terrain on the way.

Smoke I agree on, but then again multi-specral smoke could be added to fight against this.

Buildings and wrecks would definitely obfuscate the target to the MMW seeker. If this wasn’t the case they would never had added the SAL mode in the first place. Also with War Thunder’s current implementation of radar in air, another target can fly in front of the lock and steal the lock so I doubt wrecks wouldn’t do the same - at least from my experience.

Also, seeing as we’re already getting an ahistorical missile there’s still no reason to not just use the current implementation of PARS/Spike for the Brimstone just so Britain has some kind of FnF capability.

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any way to change Brimstone’s IOG ?
current just copy paste Hellfire

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We need to find the INS unit for Brimstone 1 or DMS, and we can then report the accuracy of the IOG function. As it stands I’ve only had Brimstone 3’s INS unit details sent to me.

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The other modes are part of the system as far as im aware, it was never used with only one mode present, its always been designed with the other modes.

Also ,they literally couldn’t balance the maus so removed it, sure you can get it once a year, but thats due to how iconic it is.

It was still removed from the tech tree , at the time, due to being unable to be balanced.

Ans again, grom 1s got removed due to being able to as hunter says, go farm like mad, which in ARB is still oppressive. So its been removed, due to being unable to balance it. You cannot argue why when it has been removed due to balance reason’s, yet they didnt nerf the base damage it did or anything.

Any pointers for me to try find reliable sources on these weapons ?