Just like Mavericks, these weapons can be spoofed by smoke and bad weather (of which a radar missile ignores all of these problems). Yes, the Kh-38 is very long range, but it would be silly to ignore players that have been just as effective with Mavericks. Same with Helis with Spikes. If you’re reading this and think “Well, these are fairly unbalanced as well”, you now notice that it isn’t exclusive.
Same as mentioned earlier, it would make no difference if every match was clear day, but any radar ATGM would make it completely uncounterable in bad weather and can be spammed with impunity. Again, as I mentioned before, War Thunder lacks proper counters, causing these ridiculous limitations to keep happening.
if you know you’re in range then in theory you won’t have to do that initial pitch up (so long as the target point is already set), the missile will loft over the terrain itself so you’d only be visible for the terminal lasing
I mean it is still slower to get the kill than other weapons and you have to hope the target doesn’t move too much, but I’m looking forward to seeing how you get on :P
me too, I’m primarily planning on using PW4 the same way I use JDAM for SEAD. Standoff range 20km, with the advantage of being able to correct for terminal with the laser (which is comically strong). The use my big stack of Brimies to clean up tanks.
I’m looking forward to using it in SB against ground targets, I think it will be a fun time. But I hope gaijin considers lowering it’s BR to hopefully avoid the FOX 3 nightmare
The speed and range of this missile, for example. Do you seriously think that a Mach 2 missile, which can be launched from above one’s own airfield, is a balanced feature?
Thermal seekers work in all weathers night and day. The only instance where the Radar seeker would have an advantage is with smoke. But this will only have any affect on a small percentage of launches.
If firing mode 3 is removed too than the Tornado will still have to lock targets with the camera in order fire a Brimstone at them. So heavy cloud cover will affect it just as much as a missile with a thermal seeker.
Fire and forget missiles are everywhere now so we are well past the point that Brimstones will be the breaking point into over powered.
I did not say anything about being night or day (a matter specific to TV missiles), I said for bad weather.
Brimstones with radar guidance will not need such a thing as locking, they can just be fired indiscriminately through clouds unlike IRs. This is why the concern of friendly fire incidents are brought up, because it’s going to lock the first thing the seeker can find.
Only if they add Mode 3 where the missiles find their own targets. I dont think anyone here is supporting adding Mode 3 it would be OP as hell and as you said result in more teamkills than your average PE-8 bombing run.
Modes 1 & 2 require the target to be locked. So the only advantage is being able to continue tracking the target through smoke. I would argue this is inconsequential. And nerfing the weapon on the basis of the Radar seeker alone is nonsensical.
This is the main reason why the Hellfire L is not here. Which is why my main problem is not that the Brimstone is using an inferior mode, it’s that Gaijin still have not added appropriate counters to prevent a weapon having severe powercreep. The Brimstone is yet another victim of this complacency.
Yer about the Hellfire Ls. I think its about time they got added as well. The main argument against them was the Apache would have 16 FnF missiles. Well that ship has sailed now. And multiple nations have FnF missiles on Helis now. The cat is out of the bag.