One was submitted 5 months ago
https://community.gaijin.net/issues/p/warthunder/i/zAfSUKXby9bS
One was submitted 5 months ago
https://community.gaijin.net/issues/p/warthunder/i/zAfSUKXby9bS
They wouldn’t even hit bases if slung from airfield cause other bombers would get there first.
I even think the ones in game are moddeled as them due to the yellow tint. Ironic…
They also cant lock onto the GROUND at distances further than 20km despite boasting a 50km range, effectively making their 200 second guidance time useless…
Yep. If PGMs are the best we are going to have for a while, they could at least make them half good. I wonder if they have a GPS mode as well.
They locked fine last I used them in late spring/early summer, and I’m unsure how they became broken between then and the current iteration of War Thunder.
Cause I used them to see how they’d play.
I think they had a laser guided one but im not sure if ive heard of a gps guided one sadly. Would be good for sim and air.
TV sights are heavily affected by weather. Slight bit of cloud and you are screwed. Using them via CCRP in Sim is really hit and miss and I think they are a tad buggy when you try to use them via the TIALD pod. Sometimes its better to swap to the TV sight on the PGM and then fire them instead of making use of the Tpod.
All in all. I think IIR would fix a LOT of issues the PGMs have and then ontop of that, perhaps allow them to be fired at longer ranges, even if that is only via CCRP vs bases.
They are also missing IOG that also doesnt help Community Bug Reporting System
Defo, TV, IIR and laser guided, but just range on them seems a tad strange without GPS as well. either that or they are rather heavily gimped by tpods being gimped in game
They just cant lock onto the ground from further out than 20km, does anyone know if the kh38 has that problem or does ins allow it to? May simply be a cross over from they probably copied over the seeker stats from the mavericks.
I have no idea, Id guess IR vs TV sight limitation though rather than a KH-38 thing.
They should give f15E the 5 jassms it can carry
Would be very funny in sim
Armement Air-Sol Modulaire
When are we getting it. We Frenchies want OUR JDAMs
Translation - Brimstones IOG doesnt work without the mmw seeker but we dont actually care
Can you explain, why the KH36G1 was deleted? Is it because the SU34 was able to get a war zone relatively safely? If this is the reason, I will tell you, there is still a mount scheme on the su34 that can safely get to the war zone and return to the base, such as 6 KH38MT + a GPS-guided 1500 kg bomb, then should you also consider deleting the two of them? XD
Well very true, my question is then, have we gone too far in terms of adding new tech to the game? I personally love to see all the new tech but, if it causes big imbalances no matter the side, is it something that that might back-fire in the future?
Personally, in Air matches i think its absolutely fine, they might have to skew the matches in top BR more towards bigger maps soon. Its not far off becoming to close with 100km distance between spawns. But that is probably an easy fix by just adding some of the maps and removing some and making a new set of maps that can be seen in top BR air.
In GRB we might just be there now (or at least soon), Air has progressed faster and further than Ground has (which is also true IRL) so its going to be increasingly hard to balance CAS in any reasonable way, Gaijin might soon get to a point where setting a cap for how high BR the plane is allowed to be when brought into a top BR GRB match. top Ground vehicle is currently 12.0 and top air is 13.7. I would probably like to see that when BR 14.0 is introduced that those are not allowed to be brought into the ground matches until we have better SPAA or even some form of static battle field protection or something. (depending on loadout of the plane and its GRB BR of course).
A good idea is to make all games 13.0 and up (preferably 12.0 and up honestly) be all EC maps. Having all the bases in a small area in the centre of the map concentrate all the combat in a zone similar size to normal rb maps. Making all games ec would give “bombers” such as tornados something to do instead of rushing head long into arh missiles while having nothing but ir missiles.
Increasing the size would go a long way but a quick and easy fix, which we all know gaijin love, would be to simply make all games ec.
They really should be at the very least IR FnF Smin, just for balance and QOL. It was the entire purpose of their development and procurement. Just a kick in the teeth to British players to not give Brimstones such a feature after the sheer amount of inaccuracies, balance features and paper designs that have been included in this game. I’d rather they just not the GR.4 at all if this is going to be their stance.
im well aware