No excuse for the Gripen not having:
- A2G radar
- Centre line A2G weapons
- MAWS
when directly compared to something like the F-15E, F-16C or Su-34.
No excuse for the Gripen not having:
when directly compared to something like the F-15E, F-16C or Su-34.
Or an accurate FM relative to competition.
I’d wager it is because still they’re upset that once minor nation players actually got useful kit, we kicked the teeth in of the yanks and russians.
Yeah. Its funny watching Su-27s slam into the ground when they try to turn fight with a Sea Harrier.
Brimstone Implementation
To begin, I do not believe the Brimstone should have its LOAL capability, nor am I going to argue for or against the use of the Pantsir in regards to countering the Brimstone.
Personally I am of the opinion that the Brimstone shouldn’t be added at all in its current state. However the missile can be implemented in a completely balanced way without its LOAL capability while retaining its radar guidance.
For one, Gaijin claims there is no counter to an actually capable Brimstone. This is a complete falsehood. Radar-absorbing and or chaff filled smoke grenades exist and could be implemented, along with existing in-game factors such as buildings or trees. Even with its radar guidance, simply putting something between you and the missile will protect you.
They claim the Brimstone is too potent. Nine times out of ten, if you are locked by a Maverick or Spike you have no idea. If you happen to be aware you can break line of sight or pop smoke. The same would work with the Brimstone. The only advantage the Brimstone would have if implemented even semi-accurately, would be its delivery speed and range. Neither of which are present in-game. So where is this imbalance?
My final point deals with the radar guidance of the Brimstone. Gaijin is convinced too many friendly fire incidents would occur, even without the inclusion of the Brimstone’s LOAL mode. This is one of their major reasons for not granting it its radar guidance system. I would argue that the higher probability of a friendly fire incident occurring within a match acts as a built in balance check. On top of this Gaijin can simply require a weapon-lock before firing the missile, again just negating the LOAL capability, which everybody seems to be on the same page about.
So with all of this being said and with Gaijin intentionally adding the Brimstone in an ahistorical and neutered state, why not just have it function as a Maverick? This way all parties are happy, the British mains get a missile that’s actually usable and effective, ground players don’t have to learn anything when it comes to fighting a new weapon platform, and Gaijin can put in the least amount of effort possible by making a more or less copy-paste weapon.
SAL is a historical mode of operation of the weapon. What you suggest is an entirely fabricated mode of operation. The only reason it’s able to be introduced to the game at all is because it has a historical mode that is balanced within the game. If it were not for this mode, the missile would not be added. Especially in an artificially made up mode.
The way that the SAL is being implemented is inherently ahistorical. Even while using the SAL mode the Brimstone can be ripple-fired, this capability is not represented in game. And again SAL mode or not, the failure to include its other primary modes is ahistorical. A Brimstone that can only use SAL is entirely fabricated.
Beside that point, it could still be implemented with its mmW and be completely balanced as stated in my original reply. The Brimstone has a 50/50 mode, where it uses SAL to select and lock a target, then after being fired uses its mmW radar to guide itself in negating the need to maintain a laser lock. (ie; lock target, fire, and forget. Just like a Maverick) This would prevent its LOAL from being added, prevent increase in in-game friendly fire incidents, and negates the need for SAL only. So why not implement that mode instead of the completely uncompetitive SAL?
We already have existing weapons in game locked to a single mode of historical operation. This is always chosen over implementing a fictional mode.
The reasons for not implementing the other modes of operation has been detailed within the Dev blog already.
But those reasons are incorrect. Case and point being the above quote. Carbon fiber and chemical radar-diffusing/absorbing smoke grenades and generators exist and are in military use around the world. That would be Brimstone counter #1.
This is Brimstone counter #2.
Current SPAA and APS platforms in-game can lock and destroy air to ground munitions.
Brimstone counter #3.
And there is no reasoning presented as to why the Brimstones can’t use the 50/50 mode.
For a missile, the essence of which is a ARH and FnF, the fictional mode is what you are going to add in the next patch.
And in this blog, you can read why does Brimstone have such a low speed?
This is the historical performance of the missile. If you have some sources to show differently, please submit a report for review.
This would be incorrect. SAL is a fully historical mode of Brimstone. The alternative was not to introduce the missile type at all into the game. Which is not a good outcome at all.
Do you not acknowledge thats what Kh-38 is primarily used for?
It will be sniping SAMs and then destroying tanks in a way we have DEAD gameplay we just dont have SEAD tools.
Could you please share the sources based on which you adjusted the specifications of the missile?
This is a wonderful alternative because you are adding an aircraft with broken armament and unfairly inflated BR.
Rocket motor specs from Orbital ATK;
Range via MBDA;
Thank you.
You see, it is British. It isn’t allowed to come in even half functional even in the face of ordnance coming in that achieves the same outcomes they’re claiming stop Brimstone from being implemented properly. Only major nations are allowed effective means to strike targets in smoke.
The IR Kh38 already won’t have issues with smoke. It’ll just reacquire you if you’re moving out early, and if you aren’t moving out of the smoke then IOG will smite you anyway even if it misses in the smoke. But they won’t respond to this very specific issue because it is a hard question.
It is morbidly amusing how blatant this is.
again whats the reason the brimstones dont just work like mavericks?
Because they’re not Russian. The Brimstone has a 50/50 mode allowing it to operate exactly like a Maverick. Lock a target with a targeting pod, Brimstone goes off the rail, then uses it mmW radar to guide itself in. This negates the need for the LOAL mode and makes the damn thing actually usable instead of the dumpster fire they’re presenting us with. The only difference is the seeker head being radar instead of IR or TV. But according to the devs radar seeking ATGMs are not able to be countered which is a blatant lie. Their reasoning is full of holes and when presented with said holes they ignore you.
Why isn’t, “Mode 2” being used?
I feel like a broken record, but this would allow the missile to require a lock before being fired, but allow players a proper fire and forget weapon. This prevents the premature addition of the LOAL mode but again provides a much needed edge over the SAL mode.
I mean c’mon, “for fast moving targets in cluttered environments”. That’s literally any game of Ground Battles. Can the devs cut us some slack and compromise for the middle of the road mode?
“It can see through smoke”