Top tier still terribly unbalanced

Why the developers don’t get the hint when 90% of fights where russia and germany are in same team results in their victory and complete slaughter of enemies in first 5 minutes?
Basically russia at top tier: only nation with a 40km range agm that can overpressure and kill even without a direct hit (kh missiles), no fly zone of 20km with pantsir, there is no other spaa in game even comparable to this, tanks that absorb most of the top tier shells in front except some small weakspots
Ka52 with a 10km range super accurate atgm that can kill planes and other helicopters too (no other things like that in game)

Other nato nations (france italy israel usa UK): mediocre spaa, tanks are completely unarmored like leclerc abrams merkava ariete, all maverick agm absolutley sucks even with direct hit in the rare occasion where they score one is just like a hit from a heatfs despite the massive size and explosive filler of those missiles, mediocre helicopters that get shotdown from ka52s or are just unable to do enough damage because hellfires sucks

Now i understand they have some “requirments” of propaganda to keep operating in Russia but how the game can benefit when the only nations worth play are alway russia germany and sweden? this system will slowly kill the game, i own all top tier of those nations but never play them because is just terrible to press w fire some shells and destroy completely everything

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Dont worry they are adding new SPAA to counter KH-38!

The new SPAA has of cource been artificially nerfed and they are making MI-28NM and KA-52 immune to them. but we can ignore that.

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Well, skilled players will flock to tech trees they want to play.
For now the skilled players are playing Germany, and according to your post… Soviets.

Pantsir’s range is 16km against non-maneuvering jet CAS [13km - not possible against jets without CAS loadouts], not 20. There is currently no SPAA in War Thunder that can deal with any top CAS until next major update. [A statement that CAS is OP, especially Su-30SM and Su-34.]
Ka-52 and Apache are no where close to great in ground RB. For a Vikhr to frag a plane, the plane needs to not maneuver at all; and all top SPAA in the game currently and will permanently easily deal with them. [A defense of current SPAA against Apache and Ka-52.]
Abrams, Leopard 2A5+ continue to fire the best MBT rounds in the game, with Abrams having the best overall firepower due to reload speed.
Of course you could accuse me of defending Abrams and Leopard too much if you want.
In CQC side armor [idler wheel] is not a small weakspot.

Gaijin does not operate in Russia, and there are no such requirements.

@DragonDaan
Those helicopters are changing exclusively against IR AGMs.
Those helicopters are not changing at all against SPAA.

Edit: Evidence of IR anti-air missiles on live server.

Spoiler

I also explicitly stated what I was defending in my statements.

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You better get to check this ⬇️

Meanwhile the only best tech tree round in the game:
L55 DM53
And the best event vehicle round in the game:
Obj 292

-20ish mm away, comes the second best round in the game:
M1 series M829A2

The good old Alvis with his known ways.

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@PyroAddict
Thanks for proving all of my statements as factual and honest. I appreciate the evidence.

Mi-28NM on live server is currently entirely immune to IR anti-aircraft missiles, no change between live server and dev.
The thing that’s changing is IR AGMs are now impacted.

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This post was flagged by the community and is temporarily hidden.

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@PyroAddict
If you dislike my defense of NATO equipment, just be honest.
And me questioning Soviet’s only real addition: Soyuz, is indeed criticizing the decisions of devs.
Soyuz is potentially OP, and that’s a concern.

Image of DIRCM functioning on live server.

Spoiler

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This post was flagged by the community and is temporarily hidden.

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LOL tell us which addition the USA has been unfairly —and artificially— benefited with? I’d say i spelled Russia correctly, given you can’t prove otherwise to such extent.

lmao.

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Tf are you on about now?

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A surprise to literally no one: DIRCM working on live server.

Keep gaslighting everyone claiming they never experienced this prior to dev server when I and hundred-thousands of players have been experiencing it since 2023 and likely earlier. @PyroAddict

Edit:

I complained about DIRCM when it was added many years ago, which was a complaint that lasted a moment because I just gun down helicopters instead.

SACLOS missiles and radar missiles are the only ones that work against Ka-52s and Mi-28NMs and that has been the case for years.

Well, regarding this there’s a base, DIRCM has been in-game by some time acting as IRCM, a lot of helicopters has this feature against most infra-red missiles.

Object 292’s 152 mm APDS-FS having more penetration power don’t means damage, I mean, sometimes it’s so overkill that doesn’t create spall, or if does is not enough to fullfil the task of an anti-tank vehicle.

While DM53 and M829A2 can’t be compared to the 152 mm APDS-FS their lower penetration values in comparison brings more balance between penetration and damage post-penetration.

Wrong. In-game’s calculations regarding penetration damage are proportional to the possible penetration among other logical factors as dart width, mass, etc.

They don’t follow the actual principle of overpen = less damage, when it should be the case. You can do a pretty similar damage with DM53 and the 152mm APFSDS to a ZLT11.

That’s the point with light vehicles, they could even be better if the damage model were not that beneficial towards APFSDS. But when facing armored vehicles, every mm of pen matters to aim anywhere, as the penetration spalling is mostly generated by the penetration profile and the projectile’s mass.

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What, alvis getting saucy again in the comments?

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Nahhh, when have you seen something like that from Wisla?

Just me stating basic facts like CAS is OP, DIRCM on helicopters have been part of War Thunder since 2023, the best MBT rounds are DM53 and M829A2, SACLOS SPAA deals with helicopters that lack F&F missiles.
You know, cold takes everyone should agree with.

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The DIRCM on the mi28nm and ka52 acts like a far stronger IRCM that covers the entire helicopter compared to on most other helicopters on which it covers the sides and/or rear of the helicopter

And yeah all that changed this update is that the overtuned IRCM that is DIRCM can now also block IR atgms

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Unfortunately you’re suffering from Meta gaming, while there a lot of other best nations to play with best vehicles overall, this is what I call overwhelming gaming, personally I don’t like it but when higher tiers became more and more competitive instead of casual gameplay compared to lower tiers, I won’t blame.

USSR do have the longest range anti-air vehicle in-game in the LiveServer this I can’t deny but doesn’t means other countries is bad in any sort, War Thunder follows, at least on paper, realistic values, just because X nation have one thing doesn’t mean Y nation can have a good counterpart to it unless this same asset is artificially nerfed.

Kh-38MT isn’t the longest range air-to-ground weapons in-game, you should reserve this title to france, the AGM-130A-12 do have the longest range if I’m not wrong, I have to correct myself with this regard, I thought the AASM HAMMER (SBU-64) had the longest range.

But to correct you, the War Thunder publisher is Pixel Storm in CEI regions (including Russia), Gaijin Entertainment is the publisher world-wide, based on Hungary, so they have nothing to do with Russian laws, if they did, it was regarding nazism symbols used during the World War Two and today’s time, there’s no such requirement to show that Russian weapons should be stronger that others, is just up to developer’s choice.

What’s the point on throwing such strong statements if you’re not sure in the first place? The launch range in game has no practical use nor weight if you don’t have the necessary tech to achieve the launch like the optics themselves.

But let’s dive into the Kh-38MTs properties:

  • Fastest AGM in game.
  • Able to overpressure armored vehicles without direct hits.
  • Will get GNSS, while also having IOG if you’re locking through IR.

I still want to know how SBU-64 and AGM-130s are better than x-38s, when both SBU-64 and AGM-130s are:

  • Slower and arguably platform-dependent to get the kinematic profile to reach its target.
  • Unable to overpressure armored vehicles without direct hits.
  • (In AGM-30s case) only capable to lock through IR, no IOG nor GNSS.
  • Sided with optics incapable of locking through the given range.
  • (In AGM-30s case) Extremely limited in quantity compared to the X-38, 2 on every available platform, while having 6 38MTs on Su-30/34 and 4 38MTs on Su-25.

Come on man. What’s the point of mains attempting to gaslight with literally the strongest AGM missile in the game when the facts are literally visible to anyone with a brain cell and an available eye.

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I will not critique your post

I am doing the same - i also blame everything around when i have bad games.