The answer to both in quantity is obvious, Mavericks. Does that make it fair? Nope, and never said so myself at those BRs (both brs get heavily uptiered btw).
But don’t pretend that Russia doesn’t have its own cards to play at those BRs. S-25Os follow the same principle of getting frags while not achieving direct hits, and it’s a rocket not an AGM, also Kh-25 exists there.
That’s quite specific and i’m not touching early AGMs with a stick as it is heavily misleading.
SBU-64 has GNSS and IOG, as well as being a 500 pound bomb with a rocket motor and guidance system.
Your post is entirely correct about AGM-130 from my understanding.
I don’t understand your point of view: I correct myself from a mistake that I’ve made during months and you still repeat the same thing, pointing the same mistake that I did myself corrected? I’m really confused in this regard.
Regarding the rest of your reply: Yes the Kh-38MT is the fastest in-game far from what I know 2.2 Mach which will be limited to 1.5 Mach and only the Kh-38ML (laser guided variation) will recieve GNSS far from what I know, I didn’t get into the DevServer. Anything over 100 kilograms of TNT do overpressure without direct hits, even the AASM HAMMER (SBU-64) and AGM-130A-12 which despite limited to two only, can count even more explosive equivalent to six Kh-38MT which you’re incorrect stating only Kh-38MT overpressure compared to others.
If I’m not wrong, I’m not in-game at the moment, only the AASM HAMMER (SBU-64) needs a targetting pod to be able to lock-on targets, I may be incorrect and this is only applied to free fall guided bombs such like Paveways’ which the Rafale C F3 do have, AGM-130A-12 doesn’t need a targetting pod as any other air-to-ground missile the F-15E Strike Eagle has.
And to conclude, gaslight what? Far from what I know ground vehicles can’t simply deflect a missile coming from above, all of three weapons previously mentioned are deadly to any ground vehicle, and this is my issue when I’m discussing, the only problem is the Kh-38MT, everything else is easy to evade like waking up in the morning.
So called 40 Km agm but everyone else uses it the same way they use mavericks in order to show themselves up in killfeed. Coping about pantsir meanwhile you just naked eye spotting its red tracer from the moment its fired away. Some of you just need to quit playing top tier if you can’t even hit the deck without getting shot by pantsir
AGM-65 at most battle rating is its own competition when other planes are equipping it, there’s no other lower tier IR or TV, the Kh-25ML, Kh-29TE for example usually is limited to, respectively, four and two missiles only, when usually AGM-65 can be equipped starting by two to six ordnances per planes.
Yes. Because the competitors are SPAA, not other missiles.
After all it’s in the name: Air-to-Ground Missile. Not air to air, thus other missiles aren’t its competitors.
100% except AGM-65Bs on Ayit and sort of Viggen, where it’s balanced.
I’m not going to entertain bad metrics because the situations those standards are for just don’t happen.
No one’s jousting each other with AGMs [as a rule] where those standards matter.
Everyone’s jousting SPAA while launching their AGMs at tanks.
So it’s AGM vs SAM as the correct metric.
ADATS has a maximum range of 10km [I don’t know its effective range at this time].
AGM-65D has an effective range of 15km and a maximum of 23km.
A-10 firing AGM-65Ds easily do 12km as well, just a bit slower on the climb to 4000 meters compared to F-111F.
Yes I did answered your questions, the AGM-65 do operate in a environment where it outperforms counterparts because said counterparts doesn’t exist, where it is manual guided missiles or regular rockets.
AGM-65 can outperform any anti-air system it faces at most battle rating it’s present, specially at battle rating 10.3, when most systems like 2S6, Roland 1 and similars are simply unreliable over 5,00 km whever the missile is slow to counter before you are a target or can’t reach such distances.