Top tier maps that are fun for GRB

Fire Arc
Fields of Poland (winter) <— God tier map
Mozdok (meh)
Sands of Sinai

Everything else is CQC trash. I’d rather get a prostate exam from Captain Hook than play the garbage maps such as:

Advance to the Rhine
American desert
Alaska
Sun city
Sweden <—(probably the worst map I’ve ever played on)

Get all of the maps that are like these out of the game, they’re garbage and you get spawn camped within about 5 minutes of match start

10 Likes

So you prefer wide open long range brawling over flanking maps…
More power to you.

Poland, and Fire Arc are both abysmal maps, and they only get worse the higher you go. Sun city and American desert are also terrible and should be completely removed. Alaska and Sweden are fine, but not that good at higher tiers.

Advance to the Rhine is by far the most well designed map in the entire game, and I will not tolerate anyone saying otherwise. Too many players think small=bad and big=good, which is untrue.

5 Likes

This is my default ban. If I could I would ban it twice. Why this map is even still in the game is beyond me. They’ve ruined dozens of great maps by making them more CQB focus, but the worst map in the game is pure CQB trash.

its a real shame just how bad the game has gotten in this area

Not on your list, but I also hate Japan

9 Likes

Played a little bit of 12.0s yesterday, CAS spam has become less severe lol but damn bro, I’ve keep getting abandoned factory, sweden and sun city, only one European province which is the map I hate. Where’s Sinai mfks?

1 Like

All city maps and WW2 maps should be removed from top tier, I’m not even kidding. Alaska, Sun City, Breslau are absolutely miserable to play in anything past reserve tier.

How is this a map worthy of being in top tier rotation? It is ridiculous. We need an opt-in for big maps in the matchmaker (even though it should be opt-out of small maps). The game keeps getting more and more advanced, yet maps keep shrinking, this is not sustainable.

8 Likes

Gone

1 Like

I saw that in the update blog, removing Sands of Sinai hurt, how does a map break synchronization resources? I love that map :(

“Oopsies, I just drove for a few seconds and I’m already facing the enemy” or perhaps “Oh noes, the three layers of concrete walls that should’ve provided cover unfortunately has been demolished by a tungsten rod.”.

While it’s a fun map to play at low tiers, the absence of consistency in some assets just feels like an open field as I mentioned regarding the buildings and debris you have Breslau which is an abysmal map yet it does give you chance to return and reposition yourself.

In my opinion Pradesh is by far the best designed because it not only provide long range engagements (like what tanks do nowadays I guess) but also close range if you feel the attention span is too short and you need some Instagram Reels type action game. Honestly I’m a simulator battles glazer, I’ll be complaining about close range maps.

I guess the right question is how Gaijin manage to do such moves? Like adding some random new asset to the game: Boom!; 7 new bugs, 2 core features broken and thousands of ignored reports yet to be replied a week later.

@The_Omen17 I think you may be right regarding most urban maps, Breslau in my opinion is the worst of them all yet there are suggestions for a Manhattan map. Sweden however gives you more options to where you can go.

Fields of Poland is exclusively a sniping map and most routes is known which makes the match not that much fun, particularly I don’t like any version of winter maps, they’re lazy modifications of the same old maps when we could get something new and original instead.

Mozdok and some others need a higher knowledge compared to others, if you see from a certain perspective, Mozdok provides same disadvantages for both sides: you can spawn kill with certain ease both spawns, while it does provide some terrain for both sides if both sides know how to play in said map. It’s a shame other versions of Mozdok is locked behind a 5-minute long queue in simulator battles.

3 Likes

Below 8.7? Sure.

Above 8.7? Lmao no.

1 Like

Thats bit of an understatement lol.

Ive been gaming in general since 2005 and few maps are in the same ballpark as sweden.

Like Sweden could work in infantry oriented game with vertical mobility but it just doesnt work with tanks.

4 Likes

L-take, Poland in all versions are very bad map

Red Desert is the coolest map.

1 Like

See, this guy gets it

It’s the most realistic map in game for tank combat that actually offers both play styles.

MBTs aren’t designed for brawling, they’re meant to push engagements way out as far as possible. It’s not a preference, it’s doctrinal.

It’s not everyday you see someone hop on the internet just to flat out wrong seemingly on purpose lol. Fire arc and fields of Poland are the best maps for high tiers because they’re realistic map settings that aren’t CQC hell holes. The terrain and size is what makes the perfect.

1 Like

Yes, exactly, that’s why Red Desert is the best map for high tier MBTs.

Those are literally the worst maps for toptiers.

You didn’t read the entire doctrine and your post is just cherry picking.
That and your post contradicts itself. Claiming both that tanks are designed for brawling at longer ranges while claiming they’re not for brawling.

You love long range brawling, that’s your map preference.
Your top 4 maps are all brawling maps, and your worst 5 maps are flanking maps.
The map with the most flanking routes in the game [Sweden] is among those five.

hot take but i like fulda gap at high brs

Nah for the southern no man’s land and north mid range mess with no width

Nah for camp only. Forced frontals occurs on both long and short ranges.

LHS no man’s land, RHS does not leave that much width.

Those open areas with 16v16…?

And Pradesh should be on the list if only the eastern two spawns aren’t that ****

At least we still have walls instead of pure opens here.

Rhine Yes for complicity. imo many large maps aren’t any larger than Rhine for all those open No Man’s Land… But anyways close ranges should always stay as an appetizer not a main.

1 Like