destruction of AI recon plane and AI bombers and thus completing the objective caused ticket bleed. Destructions of enemy attackers and thus completing the objective caused ticket bleed. Helping allied AI planes reach their objective and thus completing the objective causes ticket bleed.
Destruction of enemy units such as convoy causes ticket bleed.
destruction of enemy bases causes ticket bleed.
so, to conclude:
can those objectives win by themselves? no.
do they cause ticket bleed? yes.
is is the most optimal way to bleed tickets? no.
is thus destruction of enemy players neccesary? yes.
They cant win the game by themselves, but they do bleed tickets, and bleeding enemy tickets to zero is ultimately the goal of every match. They bleed enough tickets to make difference.
And found me to be exactly right? Because that’s what that shows.
You have to intentionally be playing dumb here?
The rest of your post basically confirms you’re ragebaitting. Seriously. I thought more of you than to ragebait by posting this nonsense. It is extremely obvious to all real players that ticket bleed is not a function of WT anymore in that it is not useful and cant win matches.
if target is listed as objective and causes ticket bleed if taken out, its an objective beneficial to the win of the team. how large of a benefit it brings is another question entirely. But, judging by the ticket meter, its non-negligible.
I dont have to continue talking with you if thats how you want to discuss things.
by itself, no, you are right in that regard.
but can substitute a portion of ticket bleed caused by player kills in certain scenarios.
I’m not going to be gaslit into thinking ticket bleed is a mechanic that actually works in war thunder. I also don’t care if somebody who isn’t being genuine doesn’t talk to me. 99.9% of matches end in TDM. Just about zero attackers/bombers in jet BRs can influence games.
And to how this is relevant, by the way, your afghan post shows ALL of the ground objectives being RIGHT on top of each other and there being no objectives anywhere else besides base bombing and AI planes which guess what, also exist in the regular maps. EC maps are just large versions of the same maps we have…
kills also cause ticket bleed, just much more efficiently. perhaps its just issue with english not being my first language, by ticket bleed i mean that tickets are just removed(?) from ticket pool.
Never denied that. I merely claimed that in certain scenarios, destroying these targets and thus removing/bleeding enemy tickets can substitute for some of the player kills.
never denied same set of objectives are present on regular maps neither did i deny that EC maps are just large versions of the same maps we have.
however just by the grace of distance between left most and right most bases, these are spread out significantly. Theres 50km distance between E5 and F8 base that spawned after I took that screenshot.
And how exactly is it relevant? “technically its possible it just literally never will happen” how is this relevant with EC maps not having spread out objectives and also not allowing objective play?
bases literally do not matter. They do not impact matches. They physically CANNOT impact matches.
in some small % of cases, destroying bases and AI targets can remove as much tickets as taking out the player. That can be useful if for one reason or another, said player cannot be taken out. Perhaps not at top tier, but I can imagine at guns only BRs it can force someone camping airfield to either leave its protection, or lose. Or when there is a last bomber at extremely high alt and none of the remaning planes have performance to catch up with him in time.
I had such experiences, however few they mightve been, when I forced a ticket win by focusing ground AI units instead of chasing last player. But i am in no way shape or form implying that is regular occurence. As you said, most of the games end in player wipe, I fully agree with you on this one.
In the initial comment to which you responded to, I just said that I subjectively liked the experience I had on large afghanistan, because even if the cookie cutter objective formula remained the same, more spread out bases alone provided what was in my opinion slower but more tactical games where I actually had to utilize my detection tools, fly more than one sortie and engaged several enemies at different points of the match instead of one or two giant furballs.
I can imagine that if gaijin was willing to put more work into ARB, making such games more common, top tier ARB would be much more enjoyable.
Destruction of bases caused ticket removal/bleed in that test game ive ran. (Perhaps drain is it called? not sure whats the exact terminology). If action can take out tickets out of enemy team ticket pool, it can impact match. How large of an impact it has, its up to debate. Bombing bases will never fully substitute for player elemination with how are things currently set up.
You should actually check how MUCH it removes. Hint: it takes dozens if not hundreds of base destructions to end a match alone through that method.
You are arguing, essentially and metaphorically, that jumping up and down on the planet will change the planet’s course. Sure! By a level that is impossible to perceive. The same is true for base bombing or objectives.
Ive already acknowledged that bombing bases (and taking out AI ground and air units) wont win the game by itself, in one of the few first responses to you, so i actually agreed with you.
Im merely holding a position that bombing bases (and taking out AI ground and air units) can drain/remove/bleed enough tickets from enemy ticket pool to substitute for player kill in certain scenarios. And, I also said that these scenarios are rare occurence, so again I agreed with you on most games being TDMs.
game can end by time running out; win is then decided by who has more tickets left. I know this because it happened to me more than one time while playing prop tiers and even matches as high as 7.0, and I both won and lost games this way.
also, ive had several games where last enemy was camping airfield or was in bomber at extremely high alt, and we won by reducing the remaning tickets to zero through destruction of AI ground and air targets.
Im in no way shape or form saying this is common occurence.
again, 99% of the games are won by TDM. In 99% of the games taking out the players is both fastest and most rewarding way to win the game. Ultimately its the most important thing, even if theoretically destruction of AI ground and air units and bases was the only choice to end the game, because dead enemy players cannot threaten the planes doing the ground pounding.
But, if 1% of the games can be won we substitute X tickets we would drain from the enemy ticket pool by killing a player by X tickets we drain by ground pounding, then in that 1% of the games it is beneficial action.
Notice Ive never said that individual AI target or base can fully substitute a player kill. Again, I said that I agree with you in that regard.
You yourself acknowledged that base destruction does in fact influence the ticket pool.
This reminds me of when bases took 5 seconds to respawn and it reduced toxicity in matches a decent bit. The issue gaijin has cause with cookie cutter map “reworks” is absurd, made worse by removing bombable airfields (at least let us bomb the near one).
In all honesty air rb needs a total rework, because past rank 2 it just doesn’t fit, by the time we get to top tier it has become napalm bombing of bases and dying right after, and a semi big furball that fizzles out via missile spam.
To see the absurdity take the WT logos diamond shape put each end on each teams main runway and watch 95% of players never leave that area of said diamond.