Top tier Ground RB isn’t ground RB anymore

Eurofighter can kill any heli player with brimstone.

Don’t do that, that multi vehicles type81 is even worst that type81c FYI

The hint is right here - the mode is named wrong and has been named wrong for years. It never was “just ground battles” at any point except very early on in testing to make sure the tank assets worked before tossing planes into the mix.

My hot take: CAS can never be “balanced” in (Combined) Ground RB so long as it remains a “powerup” one can “earn.” It does not matter how high or low you set its spawn cost to - one team will always acquire it before the other. The team on the receiving end then complains, simply because its on the receiving end whether or not its actually “broken.” I firmly believe the only way to change this dynamic is to fully replace the “earn SP for plane” system with the system Simulator currently uses. This entails each user having 1000 SP at start, but no ability to earn more through any means. Once you’re out, you’re out.

Then everything can be first spawn options, though CAS is still comparatively very expensive compared to tanks, and all planes are forced to runway spawn no questions asked. If players have everything at their disposal from match start, that means they always have the appropriate counters ready to use to swat the CAS too. Thus if they die CAS under such a system, there’s no excuse to cry anymore, unless a specific weapon or mechanic actually is THAT “broken.”

FYI - I do not play top tier, as it has been “broken” and too grindy for as long as I have played the game. I’ve seen enough YouTube & Reddit clips of Helicopter DIRCM to plainly see the stupidity of the system. Modern technology is intentionally designed in real life to be as onesided as possible, as that is what wins wars in reality, so it shouldn’t be shocking that putting blatantly onesided technology into a video game that advertises its “realism” then leads to onesided gameplay. Everyone who cheered for MBTs after the April Fools Rank IX event frankly asked for this.

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Idk, I have tried the hovering thing in my AH-64E twice now and both times it just resulted in me eating a BUK missile to the face.

I know I’m a bad heli player, but unless I’m doing something wrong it doesn’t seem like such a fool proof strategy to me.

You got very, very unlucky.

Helicopters blades don’t give off much of a radar return in this game which is… nuts. Combine that with the utterly broken “I win” DIRCM and yeah, you just got unlucky.

That shouldn’t be the solution and doesn’t fix the problem

Just going to focus on your last paragraph, yes but in that case why is most AA artificially nerfed and why don’t tanks have actual fire control systems then. It’s such one sided ‘realism’ when so much is still missing from the game yet certain aspects just get everything.

Brimstones aren’t a solution against helicopters? Come on man, you’re desperate.

He’s right though.

CAS and ground is out of balance through every single BR. Re-purposing a a2g weapon in an a2a mode to compensate for shitty modelling of helicopters and their systems isn’t a solution.

Helicopters give fantastic returns to doppler radars. Those blades are kind of a give away. That should be modelled as an urgent priority for a start.

Next they can fix the IR seekers struggling to lock onto helicopters. It’s an absolute joke.

Then they can fix the scouting to get into a plane super quick,

The actual solution, after fixing tthe horribly broken radar modelling and the qutie frakly absurd implementation of DIRCM, is for gaijin to finally actually do somethign about the opressive CAS at all tiers. A hard limit on how many can spawn at a time would be a start. Gaijin have some smart people, I’m sure they could figure it out.

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Yes great that’s an intermediate singular outlier of a solution that only benefits brimstone and not even what it’s designed for, but doesn’t at all address the wider problem now does it.

:D

You don’t seem to get the point or even read the original post so now you’re just fishing.

By that same logic the Spike ER is the best AA missile in the game and that’s all you should use

It’s fine for shooting helicopters without IRCM. Even very good.

I read it. Just another tearful topic, what helicopters are OP, CAS is too cheap, CAP is too expensive, Eurofighter is useless, remove the IRCM from the helicopters so my IRIS-T can shoot them down with one click.

that just shows you have no idea what you are talking about. the thing you are complaining about is
L-DIRCM, not IRCM

agreed

Defiantly not, remember certain anti-air load outs ware able to destroy ground units like the starstreek and the x-4

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Lol Heli’s are OP though that’s the whole point, I don’t care about IRCM against IRIS-T I can still fight through most of the time and get the kill.

My whole issue is the inconsistency of air launched AA against Helis and how cheap they are to spawn. IRIS-T is fine but when half the enemy team can spawn FnF vehicles 3 minutes in that’s where it doesn’t matter anymore. Also it’s very easy to kill the new AA vehicles I did noticed you complained about how OP they are before but in reality they are easy to defeat… Spawning Air in Ground RB should be a reward not just participation trophy for capping a single point and getting a few spots.

Eurofighter is not useless, correct I made a vague point there but the reality is either make it an Air superiority fighter or make it a multi role attacker. I’m fine with not having FnF missiles IF it was given its AA missiles so it can actually be used properly and not half assed like every FnF jet that just spawns, dumps all its missiles and flies away… The Pilots in the game make the Eurofighter not the actual jet itself.

You know exactly what I mean when referring to IRCM on Helis, most people just see that pop up on their screen so they will understand that way.

Do you have actual examples of AA missiles being effective against ground targets or are we just nit picking now? If that ends up being the case then at least it’s worth a try making them first cheap first…

like in my original message “the starstreek and the x-4”

of course i know what you mean. but it seems you complain about things without having looked into them properly if you don’t even know the right names

Posts like these just prove we need more than ever to rename Ground RB to Combined Arms RB.

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Read the rest of what I typed, man.

I said all that because all top tier tech does is amplify existing problems with the game mode well beyond their breaking point. Basically all of top tier’s problems are the same ones found in lower ranks, just magnified.

You cannot balance CAS if you also insist that people must “earn” it in a match, not when the best counter to any plane is and always will be another plane.

Star streak is SPAA like the ADATS… unless you can mount it to a plane that I don’t realise and SACLOS it from the air. And the X-4 can fall under the air to ground category as well. Do you have an example of an actual Air launched dedicated AA missile that is air to ground.