Top tier GRB- I have had enough and I think its time you should too

Really because I see top tier prem verhicles used by lvl 50-100 players and still act one spawn quit anyway.

I think they should limit all sorts of vehicles based on how many there were irl, but then we would never find games

Here is the ugly reality - Although I agree with you here is the epiphany of the obvious:

  1. Premium pays the bills
  2. Gaijin is a company
  3. Companies are in business to make money.

If you get rid of Premium and the “Wallet Warriors” the only way you can sustain the game is eliminate play for free. Then, to maintain profit, one would have to start making it subscription based, and pay for the game similar to what Bethesda’s Fallout 76 does - Buy the game, then pay a subscription to play it on closed servers, and then make additional income from micro-transactions. I would hazard a guess that the immediate effect is the player base population would take a major hit. Then you wouldn’t have anyone to play with.

I like the idea of reducing SL payout based on activity, but really what else can you do? I think that the Dev’s have to do more to support squadron based play, of which they have been ignoring. Because when it’s all said and done those of whom that are really causing the problem are Premium driving Rando’s. You almost never see Squadron members pull that nonsense.

2 Likes

This would absolutely ruin ground rb.

Put low-levels rank 6+ in a separate queue from everyone else, and remove all rank 6+ premiums.

1 Like

That would never work, for the reasons I stated above. Although if you coupled that with BR decompression, and then packed low and mid tier only with premiums, while then only allowing the last two tiers to be grind-only, that would be feasible as a business model.

However, that would be a major game overhaul and Gaijin would have to have a reasonable cost-benefit analysis that would justify investing that many man-hours (money). In other words, a company is not going to spend money to overhaul their structural business model unless the change both pays for the investment and yields more income, which it would not. So what you are proposing will never happen.

1 Like

There are PLENTY of rank 6+ premium players to fill queue slots, and not only that, they’d be more likely to stick around since they’re not fighting lvl 100s with thousands of hours.

Your idea would not change the game because if Gajin don’t put premium in rank 6 then Wargaming will fill the gap anyway.

Gaijin cannot force players to spawn twice.
Blaming devs for players poor choices isn’t helpful; neither is blaming the players for that matter.

That’s a good way to end War Thunder. Punishing behavior is not how you provide a healthy game.

3 Likes

i have not seen higher levels really do that as they atleast have some lineups

You don’t play a lot of top tier battles. I see lvl 50-100 in prem Soviet tank T-80U-E1 quit after being kil so they have line up but decide to quit instead to play further.

Top tier is a joke, exactly because of this.

Easy solution, don’t allow anyone into top tier GRB unless they have atleast 3+ rank VIII vehicles.
People can still buy premium vehicles, exactly like top tier air, but without ruining the game for everyone else (same as air, since you only have 1 spawn).

Right now top tier GRP is just a battle of who has the least amount of 1 tank walletwarriors on their team

The only way to fix it is Skill Based Matchmaking. It literally solves all of our problems.

Seal clubbing at low tiers will be gone for the most part, since the only reason people seal club is to pad their stats.
Wallet Warriors will be largely unseen, since most Wallet Warriors have zero skill and have terrible stats.
There will theoretically be more equal matches, with less chances of being spawn camped by seal clubbers in the first five seconds.

There is no downside except the sweaty tryhards and seal clubbers getting mad they cannot prey on people just trying to grind.

You are not entitled to anything.

What do you even rant about? Player dying?

Be thankful players fund your game. And no sane person gonna free grind whole tech tree for months or years with ww2 s-boxes to reach tanks they want

the audacity of some people, smh

Or put players below lvl 50 in separate queues

Idk how much total RP is needed to hit a top tier tank, but for aircraft -

you can theoretically reach top tier sweden well before level 50.

Title Rank Total XP Required XP to Next Level
Icon Rank-1.png
None
Rank 0 0 500
Rank 1 500 1,300
Rank 2 1,800 3,200
Rank 3 5,000 6,600
Rank 4 11,600 11,900
Rank 5 23,500 19,200
Rank 6 42,700 29,000
Rank 7 71,700 41,500
Rank 8 113,200 56,900
Rank 9 170,100 75,500
Rank 10 245,600 77,000
Rank 11 322,600 78,800
Icon Rank-2.png
Lieutenant
Rank 12 401,400 80,700
Rank 13 482,100 82,500
Rank 14 564,600 84,300
Rank 15 648,900 86,100
Rank 16 735,000 87,900
Rank 17 822,900 89,800
Rank 18 912,700 91,600
Rank 19 1,004,300 93,400
Rank 20 1,097,700 95,200
Rank 21 1,192,900 97,100
Rank 22 1,290,000 98,900
Rank 23 1,388,900 100,700
Icon Rank-3.png
Captain Rank 24 1,489,600 102,500
Rank 25 1,592,100 104,400
Rank 26 1,696,500 106,200
Rank 27 1,802,700 108,000
Rank 28 1,910,700 109,800
Rank 29 2,020,500 111,700
Rank 30 2,132,200 113,500
Rank 31 2,245,700 115,300
Rank 32 2,361,000 117,100
Rank 33 2,478,100 119,000
Rank 34 2,597,100 120,800
Rank 35 2,717,900 122,600
Icon Rank-4.png
Major Rank 36 2,840,500 124,400
Rank 37 2,964,900 126,300
Rank 38 3,091,200 128,100
Rank 39 3,219,300 129,900
Rank 40 3,349,200 131,700
Rank 41 3,480,900 133,600
Rank 42 3,614,500 135,400
Rank 43 3,749,900 137,200
Rank 44 3,887,100 139,000
Rank 45 4,026,100 140,900
Rank 46 4,167,000 142,700
Rank 47 4,309,700 144,500
Icon Rank-5.png
Colonel Rank 48 4,454,200 146,300
Rank 49 4,600,500 148,200
Rank 50 4,748,700 150,000
Rank 51 4,898,700 151,800
Rank 52 5,050,500 153,600
Rank 53 5,204,100 155,500
Rank 54 5,359,600 157,300
Rank 55 5,516,900 159,100
Rank 56 5,676,000 160,900
Rank 57 5,836,900 162,700
Rank 58 5,999,600 164,600
Rank 59 6,164,200 166,400
Icon Rank-6.png
Commander Rank 60 6,330,600 168,200
Rank 61 6,498,800 170,000
Rank 62 6,668,800 171,900
Rank 63 6,840,700 173,700
Rank 64 7,014,400 175,500
Rank 65 7,189,900 177,300
Rank 66 7,367,200 179,200
Rank 67 7,546,400 181,000
Rank 68 7,727,400 182,800
Rank 69 7,910,200 184,600
Rank 70 8,094,800 186,500
Rank 71 8,281,300 188,300
Icon Rank-7.png
Commodore Rank 72 8,469,600 190,100
Rank 73 8,659,700 191,900
Rank 74 8,851,600 193,800
Rank 75 9,045,400 195,600
Rank 76 9,241,000 197,400
Rank 77 9,438,400 199,200
Rank 78 9,637,600 201,100
Rank 79 9,838,700 202,900
Rank 80 10,041,600 204,700
Rank 81 10,246,300 206,500
Rank 82 10,452,800 208,400
Rank 83 10,661,200 210,200
Icon Rank-8.png
General Rank 84 10,871,400 212,000
Rank 85 11,083,400 213,800
Rank 86 11,297,200 215,700
Rank 87 11,512,900 217,500
Rank 88 11,730,400 219,300
Rank 89 11,949,700 221,100
Rank 90 12,170,800 223,000
Rank 91 12,393,800 224,800
Rank 92 12,618,600 226,600
Rank 93 12,845,200 228,400
Rank 94 13,073,600 230,300
Rank 95 13,303,900 232,100
Rank 96 13,536,000 233,900
Rank 97 13,769,900 235,700
Rank 98 14,005,600 237,500
Rank 99 14,243,100 239,400
Icon Rank-9.png
Marshal Rank 100 14,482,500
1 Like

Those players are the exception, not the rule.

If you play a single tech tree, you won’t be getting a lot of levels.

Level 50 is just ~4.8m RP.

And on the flipside, you have people like me who are like level 65 or sth 710 hours of gameplay without unlocking a single end-of-line vehicle because of focusing on WW2 brackets.

Levels are pretty much irrelevant beyond “I collected this many vehicles.” where level 100 corresponds to about 2 full tech trees or equivalent.

My calculation according your xp means that you need every battle a victory+premium account+booster xp pack.

Levels are 1:1 RP acquired (with modifiers) according to my tests.

Since time was not defined in the statement, how and how quickly you acquire that RP, I don’t see how premium/boosters make an impact.

Getting 5m RP over 4 months or over 2 weeks is the same level.