On G4, there is a hill next to their spawn. This allows the enemy team to get a hull down position looking DIRECTLY into the allied spawn (C2) from which they can do little, being fully exposed to multiple hull down tanks.
I don’t know if this is a bug, but this definitely should not be possible.
(its a terrible map anyway tbh, better off removing it completely)
Shitty spawn, but it’s actually my favourite as it allows for quick long-range engagements. If Gaijin just added a hill to protect the spawn (like the south team has) it would be perfect.
You can draw that arrow the opposite way too; if you are clever about it you can hull down in C1 next to the railroad and you can pick off fresh spawns on their way to said hill, as well as anyone spawning in G5 heading to B.
Heck, that hill isn’t even the problem spot - the trench w/cover in F3/G3 (right on the line) is hilarious if you’re in the right vehicle and you can make it there, and if you manage to make it to the southernmost trench w/cover in F2 you’re also very much in a position to rake in cheesy kills.
Let’s also not forget that if the south team gets B, they can pretty much shoot right into both north spawns with near impunity , but the opposite isn’t true.
That entire map is a piece of kaka and pretty representative of the snail’s map design skills.