- Guided bombs are currently experiencing a “moon-shot” glitch, observed in Simulator mode. A targeting point mysteriously appears on the HUD indicating laser lock, and once this point appears, your guided bomb will never reach the enemy airfield unless you drop it while using a targeting pod for aim.
- The post-penetration damage of HEAT shells has been completely nullified. Regardless of type or battle rating, HEAT shells now only deal damage along a straight line. The overpressure mechanic code seems entirely removed. German 6.7–7.0 lineups have become extremely dominant, as light HEAT-based vehicles no longer pose a threat.
- Matchmaking issues: Many players in my community have reported anomalies in mode, map, and battle rating matchmaking. Reports indicate that the “Attila” ground map appears far more frequently than usual, night battle modes are prone to repeated matchmaking into the same map, and there are multiple cases of being downtiered or uptiered beyond the normal ±1.0 BR spread, alongside imbalanced team compositions in terms of top-tier vehicles.
- Vehicle loadout bug: If your vehicle is in the random vehicle lineup, there is a chance it may spawn as completely stock, including crew skills and ammunition/parts, all reset to the lowest level.
- Missiles are dealing abnormally low damage.
- In Ground RB and Simulator Air modes, the spawn point selection sometimes fails to work.
- In Simulator Air, there is a chance of being placed into a match that is not in the preparation phase but instead redirects to another ongoing session.
Could anybody please forward these issues to Gaijin? I’m not very familiar with their bug report system.
