Have you at least something interesting to say ^^"
Hey
What exactly do you need information about? I can’t read the whole thread :)
My answer stays the same, anything using only the public game data (local API) is legal even considering the game rules.
In the same way, you use tools to display H/W info (Rivatuner, etc.), you can display the game data just as fine. The image that says “WARNING ENEMY MAYBE WITHIN x KM BEARING Y” uses and calculates the game map data. Though it’s a bit closer to the edge ;)
Someone made a tool that displays enemy unit’s direction and distance and overlays them. Like waypoints in RPG. He was doing it in sim so we are discussing whether it should be allowed. They only used data from exposed at :8111
Last clause in Section 6.1.3 seem to be the most controversial.
6.1.3. Installation or usage of unauthorized modifications to the Game client, using cheats or other software or devices that modify a Game process and/or original images produced by the Game (including the modification of a Game interface) to obtain an advantage in a Game without explicit authorization from Gaijin.
Thank you
The local API only shows visible objects marked in the game map, if the API is showing targets it is not supposed to, then it’s a bug on the API… that’s needs some testing and maybe I can report it to devs.
Sorry to bring you into this.
Thanks for the insight, but now we have even more conflicting info. @Schindibee says it’s not allowed. This turned into one of those “Dad can I XY, mom said I can’t” situations.
Yes, Schindibee is right that it is not allowed, I am also saying it. Displaying visible objects is what is allowed, SB mode does not display objects, if API is giving them, it’s a bug and using the data is exploit of bugs.
I see, thank you. Should we fill a bug report?
Indeed, I will forward it ASAP if I can reproduce.
I am not home right now, someone else would need to do it if we want it right now. I downloaded the script that OP used in the last thread, I can PM it to you
SB mode does display objects. It’s been like this since sim mode was rebranded/and flipped and changed around years ago. Enemy player data is not shown however except in zones of exposure such as designated allied areas with the recent chance of visual data to show if your spawn is being camped in the air. (Recent update to the game many moons ago)
Allied air data is shown around 0.75km, visual markers also appear at .75km (allied data positions are always shown on map), Enemy air data is shown in Spawn Protected zones via map Not in visual mode like allied.
Ground units of friendly and enemy are always shown. Just markerless. Enemies are also markerless except in map in spawn protected zones.
Capture zones and Bases are markerless, but visually on player maps.
There is no need to discuss it more.
I will repeat official answer and lock the thread.
Generally speaking, using localhost data to display overlays is considered fine and not a bannable offense. However, displaying enemy markers in a markerless mode incorporated into a compass-heading-style UI overlay, which our map tool doesn’t do, gives advantage over others players. This is clearly demonstrated in the video — this is where there’s a fine line as it can be considered an ESP overlay. While we won’t permanently suspend any account without a preceding temporary ban or a warning, we do not approve using this data in such way even if it is publicly available.