This should help figuring out which part is broken.
I sincerely wish there wasn’t a daily cap, but rather a cap for the whole event. If I want to sit down and grind out boxes for 12 hours one day, so I don’t have to do it the next 3 days, I wish it was an option. The total could still be limited, but now I have to find time every single day to do this event.
Do you take into account the thousands of accounts using illegal software (bots) that farm several hundred million SL between subsequent SL boxes and from which coupons for sale fall out? These people simply print money illegally on the market, lowering the value of everything. And then they can trade rare skins for high values with each other, transferring GJN from account to account with a 15% loss. I have seen such maneuvers on the market many times where a crappy skin was bought out until the end, put up for a huge amount of GJN and immediately bought by another account. The entire operation probably takes a few seconds.
Currently, there is too big a problem with illegal software, many people do not even realize how big and how serious, how much it affects everything, from the in-game economy to the BR of various machines - it is all based on general statistics and they are distorted by huge bot abuse
So? Gaijin is making a more aggressive stance towards bots, and the only way GJN gets introduced to the market is by people putting real-world money in, so if anything these bots are increasing the value of GJN. It’s scummy and dodgy, but it doesn’t affect the average player or marketplace user in any real capacity. And it’s extremely easy to detect this kind of marketplace activity, all that’s necessary is for Gaijin to punish them.
Hey @Stona_WT, so I had now my first missile after grinding those 75.000 mission points and assembling all those parts, tested it and was also hitting the ship, but I couldn´t destroy it. So I selected my warhead as the failed part on the missile because the ship was not destroyed after the hit.
How many of those fails do I get at maximum?
Can I definetly build up so many that I can also get 2 vehicles from the event if I get every day those 75.000 points or is it just based on “luck”?
At the moment this event looks for me and a lot other people like just a fail of Gaijin and we are pretty upset with that event right now, I do not understand why people need to take a look on the forum to get the information that “it can fail”.
In my eyes Gaijin is on the best way to get the next shitstorm happening, because of a event that is not that functional like it sounds in the news stuff.
Do everyone a favor and link that forum stuff that you posted to the actual news, otherwise a lot people will maybe get pretty upset…
Cheers and I hope it works better on my next missile that I will build …
bambam
Dear devs, please, fix this issue - its make players disappointed
It’s just not worth it, excitement gone.
8 hours of grinding and i get nothing because my missile failed. Awesome event lmao
Incredibly disappointing considering all the good that has been coming from the roadmap and qol updates recently.
So is this just an RNG grind? Is there no way to know when a successful missile test will occur? The YouTube does not say that, at all. It makes it sound like you get a destruction report for each and every missile completed. I am absolutely NOT interested in playing an RPG type RNG grind. Super fail if that is the case.
Oh, now I see it in the description at the top:
“You won’t get a combat-ready missile on the first and on each try”
This part I take strong issue with however:
“The order of obtaining broken and combat-ready missiles is the same for all players. This means all players are on equal and pre-thought-out conditions.”
Except that those conditions are unknown, and hidden even in the YouTube video. Deceptive, just inventing new ways to make these grinds longer than they seem initially. Gaijin, I do not approve, you only leave me with a bad taste in my mouth. I do not like being deceived, tricked, or lied to. Be up front about it, not hide it behind layers of text that we have to find on the forums.
Fail. Not impressed or amused.
It says “for preparing a report (correct and incorrect) on a combat-ready missile, you’ll earn the important “Target Destruction Report”.” in the devblog
But I didn’t receive my Report after prepare it and I only get one crate for getting incorrect.
The more I read this thread, the more amused I am that Gaijin succesfully managed to piss off players with a reward event.
If RMT (real money trading) has gotten this bad, adding extra loops to hop through always bothers legit players more than RMTers.
…plus, as a rule of thumb, it is not very smart to task players with testing a simulated faulty system which is indistinguishable from a code bug: what failed? the simulated missile or the trigger event…?
How many playthroughs did you do? You need more than 1 playthrough to get a combat-ready missile. If you did only 1, then you need to do more, eventually you will get a combat-ready missile and at the same time, a Target Destruction Report.
I do not understand, if I fail to hit the target ship with a WORKING missile, will I not get the document I need to assemble an event prize vehicle? My finger control is partially impaired, so I am not good at guiding missiles. So am I wasting my time doing the daily crate grind?
Yup… A task to find bugs from a game known for its massive amount of bugs is one of the most ridiculous things i’ve seen in a while.
It seems (I could be wrong) your first two tests will always fail. Your third (in every three) will always succeed and give you the intermediate part to progress. The steering control is just to help you analyse the fault on the first two tests, which if you get right both times gets you 4 extra materials boxes per cycle. That’s all the test flight stuff does. You don’t actually have to hit the cardboard boat on the third try.
You know, if you actually had a decent mode for controlling the missiles for Console players then this event would actually be OK.
The way the current control setup works (at least I) can’t setup a controller only system to control the missile (not the AS-20).
Which is why I also skip things like the BMP-1 or the G-91 in game, as I can’t get the controls to work.
If only one of three assembled missiles work, this event is a complete mockery of our effort.
It seems it’s just a gimmicky way to reset the board so you run it three times per vehicle coupon, that’s all.
It’s not… (wait for it…) rocket science?
(I’m here all the next two weeks! try the veal!)