Tokushu Heiki: Assemble and test an honorable missile to obtain prizes!

The wait is over — the crafting event has returned, and this time we’ve got some very interesting vehicles coming which have already had dev blogs! To sum it up, build the Ki-148 missile (called the Tokushu Heiki in this event) from WWII, test its flight performance in a special flight test mission, then prepare and create a report which can be exchanged for exclusive prizes during this event!

In this article, we’ve detailed each part of the event step-by-step, which will help with understanding what you’ll need to complete to earn these amazing vehicle prizes. So without further ado, let’s dive into the details!

info3 When: From September 26th (12:00 GMT) until October 9th (12:00 GMT)!

What can you obtain during this event? We’ve prepared cool prizes in the form of 1 premium and 3 event vehicles, with information about these vehicles below!

Ki-48-II otsu (Rank II) — premium vehicle, coupon. Ki-48-II otsu (Rank II) — premium vehicle, coupon.
Cost: 1 “Test Report”

More about this vehicle

The Ki-48-II can carry the scary Ki-148, which is an experimental Japanese WWII air-to-ground missile! This aircraft will certainly be a special addition to your Japanese aircraft tree.

IJN Kurama (Rank V) — event vehicle, coupon. IJN Kurama (Rank V) — event vehicle, coupon.
Cost: 3 “Test Report”

More about this vehicle

A pre-WW1 Battlecruiser, derived from the Tsukuba-class of ships. The Kurama features very powerful main battery 305 mm guns, as well as additional 203 mm guns on the side — really strong!

LOSAT (Rank VII) — event vehicle, coupon. LOSAT (Rank VII) — event vehicle, coupon.
Cost: 3 “Test Report”

More about this vehicle

A peculiar and unique vehicle, the LOSAT features 12 ATGMs with kinetic armor-piercing cores on a highly mobile chassis and will be sure to pack a punch in matches.

F-100F (China) (Rank VI) — event vehicle, coupon. F-100F (China) (Rank VI) — event vehicle, coupon.
Cost: 3 “Test Report”

More about this vehicle

A twin-seat version of the Super Sabre, arriving at the Chinese air tree! This variant is supersonic and is aimed towards being more CAS oriented, as it features many great CAS options, such as bombs and Bullpups.

  • The IJN Kurama, LOSAT and F-100F can be obtained from the start of the event until October 23rd (12:00 GMT).
  • The Ki-48-II otsu can be obtained from October 16th (12:00 GMT) until October 23rd (12:00 GMT). PlayStation and Xbox players can get this vehicle from October 9th (12:00 GMT) until October 23rd (12:00 GMT).

All vehicles that you obtain from this event are given in the form of coupons that can be activated onto your account, or sold on the Gaijin Marketplace.

How to participate

Written simply: Play matches in multiplayer modes, earn a mission score in matches and at the end of each match you’ll receive a drop, the “Resource Box”. Opening this box will give you materials, and with these materials you can assemble parts of the missile!

  • An exciting addition to the Tokushu Heiki event that you’ve been asking for is that Simulator players can now earn “Resource Box” drops in Air simulator matches, which wasn’t the case in previous crafting events.
  • The “Tokushu Heiki” event differs from previous crafting build events in its duration and limit on the number of items dropped during your matches. Items and crates will drop in matches over 13 days instead of 11. In addition to this, the maximum possible number of dropped items has been increased, so that there is enough for 6 builds instead of 4. This means that during this event, you’ll be able to get 2 main prizes that cost 3 “Test Reports” instead of 1 main prize, which was the case in previous craft build events.

Read on, as we’ll be explaining more about how this event works.

Dropped boxes and materials required

Finding this event is easy from the hangar: Workshop → Tokushu Heiki.

From this event window, you can open “Resource Boxes” that you received from a match. To start building your missile, click on the “To the Factory” button in the bottom left. In this window under the “Missile production and testing” section, you’ll be able to assemble missile parts once you’ve collected enough materials. Simply click on the Produce button under each part. Once completed, click on Finish — now that missile part is ready!

Missile parts to be assembled will appear at the top line of the window, so Produce all parts in order. Missile parts to be assembled will appear at the top line of the window, so Produce all parts in order.

Be sure to earn and use plenty of materials, as there’s 16 missile parts in total that are required to build a missile.


Resource Box

1 x Resource Box is given for every 2500* earned points in battles.
Opening a Resource Box will give you Materials.

* — the base number of mission score, without taking into account the game mode multiplier and vehicle rank.


Materials

Opening a Resource Box will give you 3 to 5, or sometimes 10 materials.
With these materials, you can assemble missile parts.

More details on missile parts are below.

Let’s move onto how you can Test the missile.

Missile production and Testing

After all 16 missile parts have been produced, in the same section as mentioned above, you’ll now be able to assemble the “Tokushu Heiki” missile. Click on the Assemble button and the assembly will start.

The “Missile production and testing” section of the event window, with all 16 missile parts having been completed. The missile is now ready to Assemble!

Once complete, click Finish and then you’ll need to test the performance of the missile. Click the Test button on the missile, and you’ll be sent into a special mission by yourself. Here, you’ll need to look at the missile and decide if it’s working or not by finding defective parts. We recommend checking the controls, looking at the engine and fuel system for any issues, and to check that all other parts are working as look normal.


After fully assembling the missile, it is ready to be Tested!

In the test mission, you’ll see the Ki-48-II otsu, which carries the special missile!

After you’ve done your inspections on the missile and you think you’ve found the defective part, you can leave the mission and return to the hangar. Prepare the report by clicking on the Prepare the report button in the same section as mentioned above. This is where your inspections come into play, as from here you’ll need to choose the faulty part after testing the missile. Once you’ve made your choices, click on the different Prepare the report button in the faulty parts window. If you answered correctly, you’ll receive three “Resource Boxes” to help with assembling another missile, but if you answered incorrectly, you’ll only receive one “Resource Box”.

Which part is faulty? Select it here and press Prepare the report. To make your selection easier, you can mark a known working part as incorrect.

You won’t get a combat-ready missile on the first and on each try — you’ll get defective missiles for several builds, but eventually you’ll get a combat-ready missile that can only be determined in a test mission. The order of obtaining broken and combat-ready missiles is the same for all players. This means all players are on equal and pre-thought-out conditions. For successfully testing a combat-ready missile, you’ll receive a commemorative decal so that you can remember your work in the future! And importantly, for preparing a report (correct and incorrect) on a combat-ready missile, you’ll earn the important “Target Destruction Report”.

Target Destruction Report Target Destruction Report

You will receive a “Target Destruction Report” after creating a combat-ready missile.


This report can then be used to create a “Test Report” (more on that below).

Let’s move onto how you can get your vehicle prizes.

Data sheets, reports and receiving vehicle prizes

So, you’ve now assembled and tested the combat-ready missile and you’ve now received a “Target Destruction Report”. What now?

A “Development Progress Data” sheet can be earned the same way as “Resource Boxes” — after matches for mission points. Once you’ve collected enough, you can create a “Development Progress Report" by using “Development Progress Data” sheets under the “Valuable materials and components” section in the event window.

Now, you can use your “Development Progress Report” and “Target Destruction Report” to create a “Test Report” in the “Creating a test report and receiving prize vehicles” section!

From left to right: “Development Progress Data” → to create “Development Progress Report” From left to right: “Development Progress Data” → to create “Development Progress Report”
From left to right: “Development Progress Report” → “Test Report” ← “Target Destruction Report” From left to right: “Development Progress Report” → “Test Report” ← “Target Destruction Report”

That’s it — nice work! Your created “Test Reports” can now be used to obtain the vehicles in this event! The amount required for each vehicle is specified at the top of this article.

a Development Progress Data

1 x Development Progress Data sheet is given for every 7500* mission points.

Note: You can use this sheet to create a Development Progress Report.

* — the base number of mission score, without taking into account the game mode multiplier and vehicle rank.

b Development Progress Report

1 x Development Progress Report can be created from 20 x Development Progress Data sheets.

Note: You can use this sheet to create a Test Report.

c Test
Report

1 x Test Report can be created by having:

  • 1 x Development Progress Report.
  • 1 x Target Destruction Report.

A Test Report can be used to redeem vehicle prizes (specified at the top of this article)!

Improving the time it takes to assemble parts in your Workshop

Since assembling each missile part takes time, you’ll be able to cut this time by upgrading your Workshop to a higher level. To improve the Workshop, you’ll need to have a “Factory Upgrade”, either level 1 or level 2, which you can create by using the Factory Upgrade Toolkit, or buy it from the Gaijin Marketplace. You can create upgrades from “Factory Upgrade Toolkits” under the “Valuable materials and components” section in the event menu.

From left to right: “Level 1 Factory Upgrade” ← “Factory Upgrade Toolkit” → “Level 2 Factory Upgrade” From left to right: “Level 1 Factory Upgrade” ← “Factory Upgrade Toolkit” → “Level 2 Factory Upgrade”

Once you’ve got a Factory Upgrade, you can upgrade the level of your factory by going to the “Missile production and testing” section in the event menu. Click on the Upgrade button on the Factory — improvements made are applied sequentially: first the level 1 upgrade, and then level 2. The Workshop level is reset to Base Level Factory after successfully completing a test of the missile, so be sure to upgrade your workshop at the beginning of the assembly cycle and not at the end!

The Factory that you can upgrade! The Factory that you can upgrade!

Workshop upgrades: Level 1 Factory Upgrade and Level 2 Factory Upgrade can be bought or sold on the Gaijin Marketplace.

Factory Upgrade Toolkit Factory Upgrade Toolkit

1 x Factory Upgrade Toolkit is given every time you come 1st place in a match.

Factory Upgrade Factory Upgrade

Created from the Factory Upgrade Toolkit.

Apply improvements to your Workshop to raise its level.

Factory Factory

Upgrading the Base Level Factory to Level 1 and 2 will speed up the time it takes to assemble missile parts.

This will only occur for the current missile build playthrough. After a successful test, the factory level is reset to Base Level Factory for the next test, and can be upgraded again.

Trading materials on the Gaijin Marketplace

Purchasing materials on the Gaijin Marketplace will come in handy if you want to speed up the assembly process. If you find yourself having a shortage of materials and an excess of others, you can sell and purchase them on the Marketplace with other players instead of waiting for the materials you need out of the “Resource Box”. In the case of a large supply and low demand for certain materials, trading items becomes difficult, and therefore changes in the rules for exchanging materials introduced in the “Repair Factory”' event have been further developed in the “Tokushu Heiki” event!

To create a tradable container with materials, you’ll need an “Empty Tradable Container”, which will drop for you out of the “Resource Box” after testing 2 missiles. Around this time, if you’d like, you may want to sell excess materials for ones that you need. No more than 20 “Empty Tradable Containers” drop out of the “Resource Box” — this is enough to start selling materials, and when you open a Tradable Container with materials, you’ll receive an “Empty Tradable Container” along with the materials in the tradable container that you need.

In “Marketable materials (bought and sold on the Market)” you can Assemble the Tradable Container! In “Marketable materials (bought and sold on the Market)” you can Assemble the Tradable Container!
Empty Tradable Container Empty Tradable Container

The “Empty Tradable Container” drops from the “Resource Box” that we mentioned above after testing 2 missiles, with a maximum of 20 able to be obtained from a “Resource Box”.

Used to pack materials into a tradable container that can be sold on the Gaijin Marketplace.

Tradable Container With Materials Tradable Container With Materials

Material that has been packed into a tradable container that can be sold or bought on the Gaijin Marketplace.

A purchased Tradable Container can be opened to obtain the corresponding material and it'll turn into an Empty Tradable Container once opened.

Information for PlayStation and Xbox players

The lack of the Gaijin Marketplace on consoles will not slow your progress during this event. Due to this, we’ve made it so that you can purchase the following items for Golden Eagles.

Materials — 42 pieces Materials — 42 pieces

Contains the materials needed to assemble missile parts.

Typewriter Typewriter

The Typewriter allows you to receive additional “Development Progress Data” in battles without any limitation.

4 x “Development Progress Data” are given for every 7500* mission points.

* — the base number of mission score, without taking into account the game mode multiplier and vehicle rank.

Terms of the event

  • All event items can be obtained in the following game modes:
    • Ground Arcade, Realistic and Simulator battles.
    • Aircraft Arcade, Realistic and Simulator battles.
    • Naval Arcade and Realistic battles.
  • The number of items received in battle is limited.
    • “Resource Boxes” — up to 30 per day and up to 360 for the whole event.
    • “Development Progress Data” — up to 10 per day and up to 120 for the whole event.
    • “Factory Upgrade Toolkit” — up to 450 for the whole event.
  • You can track the progress of obtaining event items as well as the daily and total limits by clicking on your nickname and selecting in the menu Achievements → Tokushu Heiki.
  • Multipliers for earning mission points depend on the game mode and the maximum rank of the vehicle used in the battle and are specified in the description of each task.
  • “Resource Boxes” and “Development Progress Data” can be earned not only on the vehicles of rank III or higher but also on all event vehicles that were obtained in major game events. The vehicle cards of such vehicles contain the names of the events in which they first became available in the game.
  • The possibility of whether or not an item can be traded on the Marketplace is indicated in their description.
  • Event times:
    • The “Resource Box”, “Development Progress Data” and “Factory Upgrade Toolkit” can be earned in battles from 12:00 GMT on the 26th September until 12:00 GMT on the 9th of October.
    • You can assemble parts from materials until 12:00 GMT on the 16th of October.
    • All event items except vehicle coupons can be traded on the market until 11:30 GMT on the 16th of October.
    • At 12:00 GMT on the 16th of October all materials and missile parts will be deleted from the inventory and the Marketplace.
    • At 12:00 GMT on the 23rd of October all event items, except coupons for vehicles, will be deleted from the inventory and the Marketplace. Be sure to exchange “Test Reports” for vehicle vehicles before this date!
2 Likes

So now you must build and test two missiles before even being able to trade materials…?

What a complicated ruleset to ensure that only nolifers who grind 60 hours a week will even have a chance to get a free premium vehicle.

28 Likes

I’ve always wondered why there is a ‘cap’ on the events per day…

Why can’t I just grind 40% of the event in one day, instead of having to wait till the next day.

I feel like you don’t want us to get anything out of the event? But that surely can’t be the case, right?

12 Likes

We can’t have people making a pittance by selling the parts they got by playing casually, now can we?

/s

16 Likes

Now if Gaijin would fix the aircraft rendering problem in SIM, so I can participate in this event. 🤔

4 Likes

Before writing to anyone, read everything carefully

3 Likes

Is it just me or did they make this event unnecessarily complicated.

13 Likes

Yeah, that could be a start atleast…

Another crafting event using the horrible inventory system that will add hours of assembling to an already grindy event, still using the stupid multiplier system that pushes towards high BR play whilst constantly moving more and more vehicles from tier lll to tier ll to push players higher and higher in the BRs and as a cherry on top it’s a score based event which means every unbalanced vehicle gets abused, everyone is going to be sweaty and miserable.

These events were way more player friendly when crates were awarded per 10 minutes.

At least with a naval vessel, a copy paste and useless jet and two gimmick meme vehicles it’s an easy pass on this event.

9 Likes

Isn’t the F-100F just a two-seater version with 2 less canons than the American F-100D?
i’m not sure here, don’t know enough about this plane family to actually contribute.
But i think this is what people mean when they say “copy paste”.

2 Likes

Yeah, we don’t have F-100s in the game yet?
R3 spam existed under an old system where the event had a task to capture zones, that has nothing to do with the crafting events.
Preventing new players from participating is a net good? I mean for their sanity it’s good, but nothing is preventing the veteran players from using and abusing their event vehicles to farm new players, pretending this system exists to protect new players is laughable.

4 Likes

This is War Thunder, if you’re having fun, you’re playing it wrong. -^0^-

9 Likes

If it caps the total you can sell at 20 raw mats per player, as the rules above would seem to imply, it absolutely does limit the marketplace sale quantities per player. The 20 you can sell should be quite expensive compared to previous though.

Also not being able to sell anything on market at all until you have enough parts assembled for the two low-tier bombers already means if someone can’t do at least 300,000 adjusted score over the 13 days for whatever reason, you cannot make anything from this event, really. Is that a lot? No, not really. Two hours a day for an average player for 12-13 days should do it. But it’s a floor on participation that didn’t exist before.

5 Likes

Every time I begin to belive that Gaijin’s lack of creativity is hopeless, they always prove me wrong when it comes to making players’ experience more miserable…

9 Likes

Just some math, for fun:

900k score for 2 top tier over 13 days = 70,000 score per day

If the standard 2.2x multiplier for Naval RB applies, that’s 31,500 pre-adjusted score per day

That equals 1300 score per hour

At four games per hour that equals 325 score per game for the maximal prize.

The obvious conclusion would be Naval RB gonna be such a botfest for the next two weeks, even more than usual. Bots are making more than that per game on average these days I’m sure.

11 Likes

I agree with this.
Then think of the people that work 8 hours a day and have a 30min commute and a family. even without a family that leaves little time to play each day and more often than not no time att all if they are to do any house chores.
Being able to sell materials was a way for people like that to still be able to participate and get something out of it in the end (Gaijin coin that can only ever be used in the game anyway).

4 Likes

if this means what i think it does then its a lot more playing per day than i first thought judging by your calculations

No it’s not, as event vehicles are allowed to participate, which are often rank 1-2, the people with event vehicles are an especially high concentration of try hards, which makes it extremely viable to farm new players because everyone else is playing tier lll or higher, making new players the prime farming option.

1 Like

We’ll see the multipliers tomorrow. But no, that’s exactly the same wording as always. Two top tier vehicles is going to be equivalent to 900k adjusted score, which equates to what you have after you’ve applied the multipliers to your raw score.

I’m on console just let me buy the vehicles or reports. There’s no need to have me to play the event if I’m willing to spend the money. I have shoulder injuries and it would be better if i could just spend the money.

4 Likes